@OP the real difference between lethal and non-lethal gameplay is street cred levels. Non-lethal kills make street cred scale almost exactly with your level. Lethal kills almost double your street cred scaling. This means at level 25+ most characters have already "maxed" street cred.
?! I spent one playthrough not killing any and she failed me. Maybe some one else crossfired them.Only time I've actually noticed a difference is one of the delemain missions with the GlaDOS car which lures you under the bridge and cause people to attack you. If you take them down with a PAX mod vs go all ham will give you a different... Evaluation by it.![]()
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you know when you get close to gangers, cops, militech, etc. they go all alert-y, and agro you? well, that playthrough were i was avoiding killing valentineos they seemed to not be doing that, so, might just have been my imagination, or gameplay bug, or something else entirely. just telling you what i noticed.
I be seen similar thing happen with valentinos, they wouldn't agro me. In my no Valentino kill playthrough. Except some quests. but I ran from those quests.
It's not just the Valentinos. Some groups of gangers are set to not aggro on you, and I've seen it from multiple different gangs. Typically these are groups that are just "hanging out" and not involved in gang business or crime. The Tyger Claws in Reconciliation Park don't aggro from me standing near them, for example. I also see this behavior from Voodoo Boys standing on the street around the Pacifica Clothing vendor and similar setups.
I thought that it would be better not to kill, since I assumed the further I was away from Johnny Silverhand's behaviour, the better.
Obviously, I was disappointed to learn it doesn't matter in the end.