If you manage to put a bullet into Kei Arasaka, there should ABSOLUTELY be repercussions. At the very least, Arasaka should hostile you on sight, and possibly be camped out at all of your known safehouses.To me, none of them should be "essential."
If you manage to put a bullet into Kei Arasaka, there should ABSOLUTELY be repercussions. At the very least, Arasaka should hostile you on sight, and possibly be camped out at all of your known safehouses.To me, none of them should be "essential."
If you can manage that at level 1 you are a GOD among men. hahahaha, no definitely should be able to do that by at least level 15 with all the right implants and xp in the right skills.If you manage to put a bullet into Kei Arasaka, there should ABSOLUTELY be repercussions. At the very least, Arasaka should hostile you on sight, and possibly be camped out at all of your known safehouses.
the fatal flaw to this logic is... its a game, not real life, the hero should always be better than the opposition or on her way to being so... if i wanted reality id go scuff some gangbangers shoes till im riddled with holes...There are consequences to every action, good or bad. Real life doesn't tell you who not to kill, right?
Be that as it may: if you *were* ZOMG ubar-powerful, and could smite NPCs with impunity, at will, without consequence, what would be left?the fatal flaw to this logic is... its a game, not real life, the hero should always be better than the opposition or on her way to being so...
Good thing that in Cyberpunk there are no "heros" just a buncha joe-shmoes that wound up having a common goal or just some guy....Unless your name is Johny "silverhand", Rogue, Santiago, Blackhand or Edger.the fatal flaw to this logic is... its a game, not real life, the hero should always be better than the opposition or on her way to being so... if i wanted reality id go scuff some gangbangers shoes till im riddled with holes...
...Personally, I'm against the convention of "bulletproof" NPCs. I don't know if there's a way to write the storyline in such a way that it could continue, if you unwittingly (or callously) wipe one of the key NPCs. If it stops the storyline dead in its tracks, I'd see that as a reasonable consequence. If the storyline and gameplay has *brought* you to a specific NPC, it's pretty safe to assume that you probably shouldn't liquify them on the spot, "just because."I'm not sure. Minor and side quest givers, ok. But major players in the story line? That would stop the narrative dead in its tracks. This is one of those Bethesda style open-world conventions I don't think CDPR should adopt wholesale.
^^ This seems like an acceptable compromise. Though, I'd be curious to see how a player would receive Jobs / Missions, if you keep snuffing the people that are supposed to be handing 'em out. It's not like there's a "dragon" or a "pack of orcs" on the outskirts of town, waiting to get mowed down, so the village can then shower you with riches and maidens.It would be great if the main story could go on no matter who you kill, but if figuring out how to proceed becomes extremely difficult without them. It incentivizes restraint without having to resort to "so and so is unconscious because we couldn't think of a better way to handle this."
Oh, true. There should be horrible consequences, including your own inevitable death. Like, the ONLY way to do it is to exploit save/laod mechanics, otherwise itshould be death.Other people have talked about immersion breakers; it would break immersion for me, if I could just waltz through the Arasaka tower, hose down every NPC in the boardroom on down, and be able to go about my merry way, with nary a consequence.
And your fatal logic flaw is, that you assume, that Cyberpunk is about "good clean Hollywood action fun" where the hero takes on the bad guys, saves humanity and gets the girl in the end. That's not what Cyberpunk is about. Cyberpunk is about choices and consequences. If you look at the example quests in th corps books, you will see that it deals with the possibiliy, that players decide to kill npcs who are essential for the narrative.the fatal flaw to this logic is... its a game, not real life, the hero should always be better than the opposition or on her way to being so... if i wanted reality id go scuff some gangbangers shoes till im riddled with holes...
"Yeah, the future is disposable. So are you homeboy."
- rulebook page 58.
"KNOCKBACK
Okay, let's talk about knockback. You know, where you shoot the guy and he hurtles back ten feet, arms windmilling, to crash through a convenient glass window?
Unfortunately, this is another Hollywoodism. Why don't we have knockback? Blame Isaac Newton's Third Law (of Equal and Opposite Reactions)."
-rulebook page 104.