In your stealth take downs you get a prompt to kill or not kill, ok cool, but the issue is there are no consequences either way. You can kill everyone or knock everyone out, nothing changes, ever. No story changes, no dialogue changes, no mission changes.
It's nothing more that a meaningless button prompt that has no impact on anything.
The game should have had some sort of reputation system where maybe if you're a stone cold killer you get a reputation for it, and people are afraid of you and maybe less diplomatic options are available. Likewise if you don't kill much people are friendly to you but also less intimidated by you.
Maybe different endings could have been done depending on your overall kill count, things like that.
Like many other things in this game, the lethality choices are just window dressing with no depth behind them. I'm going to assume this is just more cut content which is sad.
It's nothing more that a meaningless button prompt that has no impact on anything.
The game should have had some sort of reputation system where maybe if you're a stone cold killer you get a reputation for it, and people are afraid of you and maybe less diplomatic options are available. Likewise if you don't kill much people are friendly to you but also less intimidated by you.
Maybe different endings could have been done depending on your overall kill count, things like that.
Like many other things in this game, the lethality choices are just window dressing with no depth behind them. I'm going to assume this is just more cut content which is sad.