As you can see in the video, normal igni sign is still as op as old firestream.This is false.
This is a video I made to illustrate how useless firestream became compared to standard igni. If you notice in my build and equipment, I spec'd out for a pure sign build with a strong emphasis on igni. I can use all signs equally broken. I just take issue with how firestream, the alternate mode of igni, is useless compared to the standard use of the sign therefore coming to the conclusion that it'd be a waste of points to invest into firestream.
Also, the hogwash on signs being the only OP thing is just that - hogwash.
Another video of a half assed build I made to show melee is just as broken. I since came up with a better build that utilizes the skill that gives a 50% bonus to mutagens on a pure combat build. So take in mind as you watch me whirltrolling the guards that I can make whirl that much more obscene
My issue is that people like to point out how signs are OP but in the same breath ignore that combat is just as god damn broken. If signs need to adjusted for "balance" than so do combat skills. If one argues that I shouldn't be able to burn guards with ease using igni than I also shouldn't be able to press a button and then hold that same button to stunlock while also breaking a guard's block allowing me to kill them effortlessly. I mean damn, a guard can't even come up behind me while I'm using whirl because whirl will hit the guard trying to sneak up behind me. One word: broken.
But...it's a single player game. Who gives a damn? This isn't the Souls series where I can invade your world and troll you with overpowered builds to halt your progress and steal your crowns.
It will stunlock any target thanks to burning, and burning damage are based of target's health, so it can tick for 5K. Still as broken as before.
It's just really bad vs low level mobs, because they don't have that many hit points (but it will anyway perma stun lock them, so they will die) Even if low level mobs are not really a problem with Aard. (you can one shot them when they are on the ground).
Also, you don't need that much sign intensity, because it doesnt boost the burning damage, it just helps to proc burning on high level targets. And you don't need to take any skill from the sign tree, none of them boost igni. You can spend your points where you want.
They are just some mobs immune to burning (wraith) and igni will only does the damage it shows in your character spreadsheet (increased by sign intensity).
I'm exactly doing the same than before. Only using Igni (not even Yrden or Quen) and Aard vs big pack of trash mobs.
Melee is op also, but it's different, so who cares? You can faceroll the game in death march either with whirl/heavy attack combo build or normal igni.
They should still balance those skills imho, because the game is really easy thanks to this. Only way to make the game hard is to fight without any sign and not using any skills.
Last edited: