My fellow Gwent players what I try to learn in this thread is if Korathi Heatwave is a balanced card.
So please read carefully before you comment that Heatwave is fine because of the existence of scenario's.
In between I'm also asking some questions on how you think about something.
Lets start with the card's ability:
What this cards basically does it can remove anything that is played on the board (a unit, scenario or trap) without condition.
Lets take this in mind and compare it to similar 10 provision cost neutrals:
What all the above cards have in common is that they have a condition to get their value but they can only interact with units.
In favor they have a body so you can put points on the board if you can't interact with your opponents battlefield at the penalty your deploy ability doesn't do anything.
So my question here is:
Do these cards have too high provision costs or is Heatwave simply better?
And a question to the devs:
When you make balance changes to the game do you also compare cards based on their provision costs?
The next subject I'd like to adress is the trading value of Korathi Heatwave compared to scenario's:
So these are all scenario's in the game what I want to illustrate here is the loss of value when they get heatwaved in a matchup.
There are 2 losses when this happens lets start with loss no. 1 provision costs trade vs Heatwave:
Masqurade ball: -5 Provisions
Siege: -4 Provisions
Haunt: -4 Provisions
Feign death: -4 Provisions
Passiflora: -4 Provisions
Gedyneith: -3 Provisions
From above comparison we can see when your scenario gets Heatwaved you always trade down provision wise.
But in favour of that the unit, typically a engine, that spawns will survive.
Loss no.2 takes place in the deckbuilder.
If I want to play a scenario I have to pay for it meaning I'm forced to put weaker cards in my deck in return of big Scenario value.
Typically this means I have to put more bronzes and less golds/weaker golds in my deck.
When my scenario gets heatweaved I'm losing lots of points.
Do you think this is fair?
And a question to the devs:
How do you compare scenario value to Heatwaved value?
So please read carefully before you comment that Heatwave is fine because of the existence of scenario's.
In between I'm also asking some questions on how you think about something.
Lets start with the card's ability:
What this cards basically does it can remove anything that is played on the board (a unit, scenario or trap) without condition.
Lets take this in mind and compare it to similar 10 provision cost neutrals:
What all the above cards have in common is that they have a condition to get their value but they can only interact with units.
In favor they have a body so you can put points on the board if you can't interact with your opponents battlefield at the penalty your deploy ability doesn't do anything.
So my question here is:
Do these cards have too high provision costs or is Heatwave simply better?
And a question to the devs:
When you make balance changes to the game do you also compare cards based on their provision costs?
The next subject I'd like to adress is the trading value of Korathi Heatwave compared to scenario's:
So these are all scenario's in the game what I want to illustrate here is the loss of value when they get heatwaved in a matchup.
There are 2 losses when this happens lets start with loss no. 1 provision costs trade vs Heatwave:
Masqurade ball: -5 Provisions
Siege: -4 Provisions
Haunt: -4 Provisions
Feign death: -4 Provisions
Passiflora: -4 Provisions
Gedyneith: -3 Provisions
From above comparison we can see when your scenario gets Heatwaved you always trade down provision wise.
But in favour of that the unit, typically a engine, that spawns will survive.
Loss no.2 takes place in the deckbuilder.
If I want to play a scenario I have to pay for it meaning I'm forced to put weaker cards in my deck in return of big Scenario value.
Typically this means I have to put more bronzes and less golds/weaker golds in my deck.
When my scenario gets heatweaved I'm losing lots of points.
Do you think this is fair?
And a question to the devs:
How do you compare scenario value to Heatwaved value?