Lol, I can't even make jokes about this anymore. I'm just sad and disappointed when I see these win rates.The numbers must be wrong, as according to some completely unbiased people in the NG buffs thread, NG had atleast a 70% playrate, and a decent winrate too.
What do you mean "is not that powerful"?Thanks for the update. Also think that after Range of the Sea Patch the next season report will not include leader abilities with above 55 % win rate in Pro Rank. Also nice to see that Shieldwall is not that powerful as everybody says.
Thinking about a balaced game the goal should be that all leaders have a win rate at Pro Rank between 45 and 55 %. This means a lot of leader ability deserve some more love and NG (only fraction with no > 50 % win rate leader at Pro Rank) a small buff.
Shieldwall was tier 1 last season as shown by this and meta reports shows that it's still tier 1 this season. That's exactly what people have been saying. Keep in mind this is after pretty much everyone has been forced to tech against it.Thanks for the update. Also think that after Range of the Sea Patch the next season report will not include leader abilities with above 55 % win rate in Pro Rank. Also nice to see that Shieldwall is not that powerful as everybody says.
Thinking about a balaced game the goal should be that all leaders have a win rate at Pro Rank between 45 and 55 %. This means a lot of leader ability deserve some more love and NG (only fraction with no > 50 % win rate leader at Pro Rank) a small buff.
Clearly you weren't around during early summer. Passiflora was absolutely bonkers. It still is, actually, if the player knows what they're doing. Not gonna lie, SY is the hardest faction, but the only thing separating it from outright imba, even now, is high learning curve. Crazy good engines, ability to distribute value/damage as necessary and on demand, thus making control attempts much harder, one of the best defenders in the game...Hidden Cache below 50% winrate and you nerf Passiflora HARSHLY for what ?
Seriously, what did you do to Passiflora scenario ?
It's time to rethink this nerf, maybe revert it to what it was and increase the provision cost from 14 to 15p (not that I think it is necessary due to the low winrate).
@Burza46
Is this the new general excuse for not buffing clearly underpowered factions? Because actually they're strong enough but people can't handle their difficulty? Again, this "solution" sounds incredibly wrong to me and I've never heard this argument from anyone ever before....Clearly you weren't around during early summer. Passiflora was absolutely bonkers. It still is, actually, if the player knows what they're doing. Not gonna lie, SY is the hardest faction, but the only thing separating it from outright imba, even now, is high learning curve. Crazy good engines, ability to distribute value/damage as necessary and on demand, thus making control attempts much harder, one of the best defenders in the game...
People conveniently forget about difficulty of piloting and how it affects these charts (looking at you, NG crew).
And they really shouldn't.
Difficult-but-potentially-broken decks aren't supposed to rise above 50%, because that would mean they are just actually stronger than most everything else, even if piloted by an average player, and begs for a nerf.
There're situations where an archetype is so godawful, even good playes can't make it fly. Those DO need a buff. Passiflora isn't one of them.
NG is...complicated. Some of its cards and combos are clearly underpowered, and some are merely perceived as such by some spoiled folk around here.
tl;dr, state is balance is only one of the factors contributing to these win/loserates.
Invigorate at the bottom again... but only on Ranks 7-1 and Pro, that means on Rank 30-8 its NOT on last place, that is most of the ranks, so surely it must not be the worst ability in the game, right?
Clearly you weren't around during early summer. Passiflora was absolutely bonkers. It still is, actually, if the player knows what they're doing. Not gonna lie, SY is the hardest faction, but the only thing separating it from outright imba, even now, is high learning curve. Crazy good engines, ability to distribute value/damage as necessary and on demand, thus making control attempts much harder, one of the best defenders in the game...
People conveniently forget about difficulty of piloting and how it affects these charts (looking at you, NG crew).
And they really shouldn't.
Difficult-but-potentially-broken decks aren't supposed to rise above 50%, because that would mean they are just actually stronger than most everything else, even if piloted by an average player, and begs for a nerf.
There're situations where an archetype is so godawful, even good playes can't make it fly. Those DO need a buff. Passiflora isn't one of them.
NG is...complicated. Some of its cards and combos are clearly underpowered, and some are merely perceived as such by some spoiled folk around here.
tl;dr, state is balance is only one of the factors contributing to these win/loserates.
My whole point was that there is a difference between "underpowered" and "balanced, but hard to pilot".Is this the new general excuse for not buffing clearly underpowered factions? Because actually they're strong enough but people can't handle their difficulty? Again, this "solution" sounds incredibly wrong to me and I've never heard this argument from anyone ever before....
Read above. Just because something is slighly below 50% doesn't mean it's underpowered. May, in fact, mean it's perfectly balanced, depending on its difficulty/potential ratio.You are missing the point: EVEN these last few months, even with buffs, HC is below 50% winrate. So why nerf it ?