How exactly do you have to think out of the box in a needlessly dumbed down game ?I feel that it makes deck building really interesting instead. You have to play around it in deck building, and in those matches against Ursurper are really fun in my opinion, because they do play differently and you have think a bit out of the box.
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There are not different mechanics, just less and less freedoms in terms of design are always doing the exact opposite to "thinking out of the box".
It is not like certain mechanics get replaced, you just take a few away, rather than having to keep a leader into consideration in terms of your strategy you can just mindlessly play out your hand, ignoring everything apart from the board in front of you.
And given the prevalence of Control the leader at the very least should incentivice certain synergetic cards, rater than just effective cards like Witchers and Unicorn + Chironex, so no, rather than making it interesting it is contraproductive in that regard and makes it less interesting.
Your arguments are actually upside down, rather than pros these are all cons when you carefully look at it.
It is by definition a toxic leader to the game, given that it is not designed to work out like that, leaders being usable the same turn as cards in the hand did introduce a new layer of complexity, which you just remove without adding any new ones.
To me this card is as interesting a leader as one that reads "At the start of the game roll a die, based on the results you either lose or win.", of course that is an exaggeration, however the basic idea holds true for the direction he points towards.
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