Leader Spotlight: Ardal aep Dahy

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Botcling, Vyosgota, Yen, Ciri are are must add for the new NR leader (by the opponents). Basically, if you add an engine, you should have an answer for your own engine. Not sure if it is healthy, but this Leader may be the most (or next to most 'Usurper') hated leader in the game. But the concept is awesome.

If very good tactics cards are added to the game, he will be the de facto leader for NG.
 
What I wonder about is, if there will be a chance for the opponent to see the number at which he may size a unit. Having to calculate with him being able to seize any 5 strength unit is really annoying.
 
What I wonder about is, if there will be a chance for the opponent to see the number at which he may size a unit. Having to calculate with him being able to seize any 5 strength unit is really annoying.

Just pay attention to the number of tactics he's already used. If he used more than 4 then it's a given that he has 8 tactics in his deck and will be able to steal a 5 power unit.
 
What if that unit I'm stealing wasn't much of a patriot to begin with and I bribed it into committing treason?
That is hypothetical nonsense, where you are trying to use exception to describe general working of mechanic. To make characteristic of something, one must use typical average example, that is true in significant number of the cases. Those who use exception to describe general working are just manipulating. Your example would be valid only in case, where majority of opponents units would be by default seeking opportunity how to turn against you.
Or maybe that unit was working for me ALL ALONG!
That is another nonsense as units of that kind are in game represented as spies. It would be perfectly fine if Ardals' ability would be more effective when used on spy units on opponents side, but when those targeted units are no spies, your argument has no foundation to consider units without spy ability to be considered as spies. Please, try to make fair arguments, not manipulative ones.
 
Botcling, Vyosgota, Yen, Ciri are are must add for the new NR leader (by the opponents). Basically, if you add an engine, you should have an answer for your own engine. Not sure if it is healthy, but this Leader may be the most (or next to most 'Usurper') hated leader in the game. But the concept is awesome.

If very good tactics cards are added to the game, he will be the de facto leader for NG.

Botchling appears to be a beautiful target for this leader. Just weaken him with Slave Driver, seize and heal up back to full. Maybe it is time to give the NR some immune engine too :D
However, I am against immune engines in general...
 
That is hypothetical nonsense, where you are trying to use exception to describe general working of mechanic. To make characteristic of something, one must use typical average example, that is true in significant number of the cases. Those who use exception to describe general working are just manipulating. Your example would be valid only in case, where majority of opponents units would be by default seeking opportunity how to turn against you.

Go watch the trailer again. What is Ardal's opening line? "Lies, deadly plots and intrigue [...] They are but tools in the struggle for power." The first card shown when he says that is a card named BRIBERY. That's Ardal's whole theme: bribery, assassination, treason, underhanded tactics. I don't understand where you get the idea that every enemy unit has to be a treasonous dog for his ability to make sense. Ardal's job is to entice a key target to his side which will turn the tide of battle.

That is another nonsense as units of that kind are in game represented as spies. It would be perfectly fine if Ardals' ability would be more effective when used on spy units on opponents side, but when those targeted units are no spies, your argument has no foundation to consider units without spy ability to be considered as spies. Please, try to make fair arguments, not manipulative ones.

That last part of my post was more a joke, but just to humor you I'll give you this example: I play a 1 power spy, my opponent accidentally buffs it with an aoe buff or something, and then I steal it back. Ta-da! My argument is no longer invalid...
 
So it's Roche: Merciless as a leader with a more better ability. Sounds kind of busted :).
I wouldn't say better ability. Roache can theoretically seize a huge unit. The only thing better about it is, leader ability is always available (except when you face you know who).
 
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What I wonder about is, if there will be a chance for the opponent to see the number at which he may size a unit. Having to calculate with him being able to seize any 5 strength unit is really annoying.
I think that your opponent will be able to see it.
 
What do you all think? What 4-8 tactics cards will you be experimenting with?

I have to see how many provisions this leader will have to actually see what cards I'll use. I have a tactics deck with Calveit but it feels underpowered. I'll definitely be running Marching Orders, Assassination, Vigo's Muzzle and that one tactic card that boosts a unit by 10. I don't know about Royal Decree, it's really expensive. We'll see once his provisions are revealed. :D
 
I have to see how many provisions this leader will have to actually see what cards I'll use. I have a tactics deck with Calveit but it feels underpowered. I'll definitely be running Marching Orders, Assassination, Vigo's Muzzle and that one tactic card that boosts a unit by 10. I don't know about Royal Decree, it's really expensive. We'll see once his provisions are revealed. :D
Everyone talk about 166 provisions, but I don't know from where they have that information.
 
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DRK3

Forum veteran
So, today i've went back to my Tactics deck, one of the oldest i got from HC. Actually went 4wins out of 4, but i guess i was just lucky i didnt met an Yrden or big unit destroyer.

I also checked the number of Tactics cards available for NG: it's 13 max.

That means players using this leader will use it with either 4,8 or (if they're really crazy) 12 tactic specials. I really like the concept of an ability depending on the starting deck, but it also brings me nightmares from NG Alchemy decks with VW doing 10 damage, i hope this one is more balanced.

Personally i really like Muzzle and Commander's Horn, Garrison is good but makes a unit too vulnerable to destroying/reset (although i also use it, but preferably on R1 where its less risky). Having Muzzle + Skellen + Leader ability will be crazy, stealing so many units from opponent.

(P.S. - i also recommend Johnny and Sara for Tactics decks. They're only 3pt, easily removed, but they're cheap and are great engines when you play many tactics (which are special cards))
 
So, today i've went back to my Tactics deck, one of the oldest i got from HC. Actually went 4wins out of 4, but i guess i was just lucky i didnt met an Yrden or big unit destroyer.

I also checked the number of Tactics cards available for NG: it's 13 max.

That means players using this leader will use it with either 4,8 or (if they're really crazy) 12 tactic specials. I really like the concept of an ability depending on the starting deck, but it also brings me nightmares from NG Alchemy decks with VW doing 10 damage, i hope this one is more balanced.

Personally i really like Muzzle and Commander's Horn, Garrison is good but makes a unit too vulnerable to destroying/reset (although i also use it, but preferably on R1 where its less risky). Having Muzzle + Skellen + Leader ability will be crazy, stealing so many units from opponent.

(P.S. - i also recommend Johnny and Sara for Tactics decks. They're only 3pt, easily removed, but they're cheap and are great engines when you play many tactics (which are special cards))

One of the major issues are; is there a reason to build your deck around seizing 6 point card? Ardal's ability is not about combo, nor finisher. It is just about getting an edge during a game. Disrupting opponent strategy, or just forcing him out of the round. It is one of the abilities you cannot build your deck around, what may be disadvantage in many cases, but also advantage in some specific games. Currently, 6 point units are not worth much more than 5...
Will the leader be good? Maybe. Will he be pain in the arse? For sure.
 

DRK3

Forum veteran
One of the major issues are; is there a reason to build your deck around seizing 6 point card? Ardal's ability is not about combo, nor finisher. It is just about getting an edge during a game. Disrupting opponent strategy, or just forcing him out of the round. It is one of the abilities you cannot build your deck around, what may be disadvantage in many cases, but also advantage in some specific games. Currently, 6 point units are not worth much more than 5...
Will the leader be good? Maybe. Will he be pain in the arse? For sure.

Yeah, i think most units you would want to steal your opponent are either 4 or 5 pts. The only one i can think of being higher is Avallach, at 6.
 
Ach, I hated aep Dahy in Thronebreaker, and, based on his leader ability, I don't fancy I'll like facing him any better in multiplayer. Down with the Empire!

Well it is a different world in a game, so playing the very legions of hell/unethical monsters like Nilfgardians is fine.

That being said I struggle to see how this card is irritating to play against, the only toxic leader in the game is the Usurper.
The Usurper dumbs down the game for no reason and destroys all leader synergies like Arachas Queen and Bran.
This card answers a card card like Adda or other leaders, which hold the ability to shut down a threat.
Beyond that this card rewards a certain kind of deckbuilding like Viper Witchers in the old version of Gwent.

If anything this card is the reason why I consider am going to play a Nilfgard deck as well, it is an interesting leader, with a theme and a less "all in" and "repressive" kind of deckbuilding than Shupe.
This card is honestly among my favourite leaders in the game.
Amazing design on this card.
 
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