Well damn... A game developer should know better. Hopefully with the game going more commercial they will have a proper team of testers to prevent these situations.So, of the 6 new leader abilities, 5 are already being changed in less than 2 weeks, 4 of which are being buffed because they're seeing no play, which is definitely not what they want...
A huge (deservedly so) nerf to Hidden Cache and a small buff (might not be enouh) to Mahakam Forge. Here's two things that could have been prevented if they listened to literally ANY player that commented on these when they were announced
I disagree, the issue with Mahakam Forge is that it does not work.1) Not going to change anything about Mahakam Forge. Because this ability sucks.
More lock synergy like Master of Disguise would give an incentive (and making old one playable e.g. Slavedriver).[...]
2) Not going to change much for Imposter. Because other abilities are more powerful and has more provisions.
I see more of the discard ability than this, so it should be clear that this ability just does not work with the current cardpool, as again this leader ability is completely reliant on its targets, which currently are just Morkvarg and large sticks with high provision costs.[...]
3) Not going to change much about Blazing Glory. Because Svalblod is OP and no point in playing this. Second Wind can do much more power swing than this hands down.
Maybe, but MO can always need a buff to be more decent, at the very least while they are in the low Tier area.[...]
4) There are already a plenty of Overwhelming Hunger (thanks to Freddy) with double Plague Maiden and Yen and this boost is going to make it a little bit more powerful and dominant (which will then be offset by Lambert meta).
The second sentence makes no sense to me, Luiza + Savolla has no more synergy with this than with other Syndicate leaders.[...]
5) Hidden Cache will need a little bit more planning but still be powerful. Luzia and Savolla will go shoulder to shoulder and keep this strong.
That is exactly what I meant. No matter the leader you use, Luzia+Savolla can be added in that deck as they work independently and are ridiculous powerful with no way to counter it (tall punish or Vincent is there, I agree, but 23 points in two turns with no way to stop it is just OP). So, the nerf to cache doesn't affect this combo and they will still give huge power swing and keep this ability afloat.The second sentence makes no sense to me, Luiza + Savolla has no more synergy with this than with other Syndicate leaders.
Exactly. I come to the forum to A) post about legends of runeterra. B) See if anything good ever comes of the game I played for years. C) Have general current knowledge of Gwent if people ask me about it on reddit.If you do not play the game anymore, why care about these patches anyways ?
I assume it'll come with a host of balance fixes, this next patch anywaysWow, nerfs to Hidden Cache might be too harsh, people will just go back to Blood Money and Cache will see no play
Why the hell wasn't Uprising nerfed???
Buff to Mahakam Forge is unnecessary, i see it quite often and it's pretty good.
If you talk about Sea Jackal.Nothing will change with Hidden Cache, cheaper hoards should be removed. And 4 provision cards should be nerfed due to the new leader ability, there is no way a bronze 4 provision card get to 14-15 of power the same turn played.