LoR has huge potential, but the card draw RNG is way too large and most of the time deciding who wins. Starting with 5 cards and 4 mulligans, from a deck of 40 cards and then only drawing one card per turn with no mulligan creates huge draw RNG. Even with 3 copies of most cards in your deck, draw RNG decides a lot of times if you win or lose; if you draw that card that you need to properly counter the opponent or play your strategy. You can add cards that draw more cards, but you need to draw those cards in the first place. Gwent is much better in this regard. With more card draws and more mulligans to make it a little bit easier to draw the cards that you want, decks and players would compete much more strategically instead of getting lucky with draws.