I don't think we can compare 2 different genres, of course an RPG will give you more choices than an action game (linear), but when it comes to missions' structure, I honestly don't remember anything different than speak/kill/witcher sense in TW3.
If we look at GTA V missions, we have:
and these are the first ones that came to my mind, plus several missions are highly spectacular so they don't look the same "go there kill those guys".
TW3 doesn't have all of this, but keeps you interested with narrative (and the addictive/rewarding cycle of loot/level up that I hate, but does its job).
I KNOW cyberpunk will deliver on narrative, but I hope they can give more variety in missions. If they do that, balance the RPG's stats properly (not like TW3 where you could break the game with the alchemy and attacks skill trees) and use stats to create different approaches to missions, they could ceate a real game changing product.
If they also get rid of that terrible loot system CP2077 will have good chances of becoming my favourite game ever (and I don't even like FPP).
If we look at GTA V missions, we have:
- go there and kill everyone
- car chasing/races
- flying elicopters
- flying planes
- make an house collapse
- heists (all different)
- watercrafts
- sniping
- jumping on a plane
- jumping on a train
- boats
- paparazzi
- taxi driving (activity)
- cinema (activity)
- golf (activity)
- tennis (activity)
- car chasing/races
- flying elicopters
- flying planes
- make an house collapse
- heists (all different)
- watercrafts
- sniping
- jumping on a plane
- jumping on a train
- boats
- paparazzi
- taxi driving (activity)
- cinema (activity)
- golf (activity)
- tennis (activity)
and these are the first ones that came to my mind, plus several missions are highly spectacular so they don't look the same "go there kill those guys".
TW3 doesn't have all of this, but keeps you interested with narrative (and the addictive/rewarding cycle of loot/level up that I hate, but does its job).
I KNOW cyberpunk will deliver on narrative, but I hope they can give more variety in missions. If they do that, balance the RPG's stats properly (not like TW3 where you could break the game with the alchemy and attacks skill trees) and use stats to create different approaches to missions, they could ceate a real game changing product.
If they also get rid of that terrible loot system CP2077 will have good chances of becoming my favourite game ever (and I don't even like FPP).