So, we have this interesting card, Shupes day off, and I would like to make a comment about it. For who they don’t know it, it’s a 13 provisions card who allow you to choose 3 variants (between parenthesis the body points of the token depending of your choice):
-Mage (2)
-Hunter (4)
-Knight (8)
Each variant has 5 different abilities, and you have to choose one between 3 randomly selected. So maybe there is one effect you want to play, but nothing assures you that you will get it. Also, there is a big condition to play this card: your deck can’t have duplicates card.
As you can see, it’s a very special card that requires compromise to play it. In one of the latest patches, they improve the card, giving really interesting abilities to play both to the Hunter and the Knight. Maybe the last one is more reliable, because all his effects are useful; but the Hunter is pretty good too, having the possibility to destroy and artifact or a random unity.
The problem comes with the Mage version. The only useful effect it has is doing 13 damage points to random units on the board (yes, including, yours), which could be extremely effective to kill some Eithné or anything like that card. There is another option that can be useful in some very specific situations: “Transform the rightmost card in each player’s hand into a special card”. If you have no cards this ability only affects your opponents’ hand, and it’s also playable if he plays Matta before. The problem comes when the special card he receives it’s much better than yours.
The other Mage abilities are even worse, like create random row effects on all rows for 3 turns (and yes, I live a situation where my opponent has 2 frost and I have a Dragon dream and a Blood moon); Spawn and summon a random unit to a random row of each player (and again, ost of the times my opponent has better lucky.
The extremely random Mage Shupe it's quite annoying. I assume the 2-body token was a way to balance strong abilities, but, at the end, that option doesn’t worth it because it can hurt you more than the opponent. Ok, I understand that an Ogre mage has some… difficulties to master this kind of power, but I suggest some changes to improve this Shupe’s option:
-When you choose the row effects ability, give me the option, at least, to choose where each row effect will apply, being able to avoid the most harmful.
-Same when you choose changing the rightmost card of each player into a special card. Show me the 2 special cards to choose which I’m going to have.
With this changes you keep the randomness but you give Shupe’s owner some control of the situation, which didn’t happen now.
Thanks for reading and apologize for my English.
-Mage (2)
-Hunter (4)
-Knight (8)
Each variant has 5 different abilities, and you have to choose one between 3 randomly selected. So maybe there is one effect you want to play, but nothing assures you that you will get it. Also, there is a big condition to play this card: your deck can’t have duplicates card.
As you can see, it’s a very special card that requires compromise to play it. In one of the latest patches, they improve the card, giving really interesting abilities to play both to the Hunter and the Knight. Maybe the last one is more reliable, because all his effects are useful; but the Hunter is pretty good too, having the possibility to destroy and artifact or a random unity.
The problem comes with the Mage version. The only useful effect it has is doing 13 damage points to random units on the board (yes, including, yours), which could be extremely effective to kill some Eithné or anything like that card. There is another option that can be useful in some very specific situations: “Transform the rightmost card in each player’s hand into a special card”. If you have no cards this ability only affects your opponents’ hand, and it’s also playable if he plays Matta before. The problem comes when the special card he receives it’s much better than yours.
The other Mage abilities are even worse, like create random row effects on all rows for 3 turns (and yes, I live a situation where my opponent has 2 frost and I have a Dragon dream and a Blood moon); Spawn and summon a random unit to a random row of each player (and again, ost of the times my opponent has better lucky.
The extremely random Mage Shupe it's quite annoying. I assume the 2-body token was a way to balance strong abilities, but, at the end, that option doesn’t worth it because it can hurt you more than the opponent. Ok, I understand that an Ogre mage has some… difficulties to master this kind of power, but I suggest some changes to improve this Shupe’s option:
-When you choose the row effects ability, give me the option, at least, to choose where each row effect will apply, being able to avoid the most harmful.
-Same when you choose changing the rightmost card of each player into a special card. Show me the 2 special cards to choose which I’m going to have.
With this changes you keep the randomness but you give Shupe’s owner some control of the situation, which didn’t happen now.
Thanks for reading and apologize for my English.
Last edited: