If you could add things to the Syndicate factions to flesh them out more, what direction would you go? What would you add?
Factions: Cut-ups, Crownsplitters, Blindeyes, Salamandra, Firesworn, Tidecloaks.
A quick run-down of Syndicate factions as I understand them. Please forgive any mistakes.
Salamandra is made up of augmented/mutated people. They see magic as a great tool for doing crime. They seem to avoid the other factions thus far.
The other factions work together to some degree ("Collusion" card).
Tidecloaks are Skellige gone bad. They took up residence in Novigrad looking for more gold and now are cat burglars.
Blindeyes are informants and drug dealers. Street level people. Weak at first glance but a lot of influence if you are willing to listen.
Cut ups are brawlers who run the Arenas. They just love violence. It doesn't help that their old leader (who was into art on top of being sadistic) is now gone and the new leader is out for kicks now his overbearing dad is dead.
Crownsplitters are dwarves who got sick of Mahakam and it's rules. Their leader is actually pretty mellow as long as you're not racist and keep your word. Being dwarves they like a good drink and a fight. Because of this they apparently get along with Cut Ups as long as they aren't racist. ("Bloody Good Friends" card).
Firesworn are a very large and influential religious sect. They hate all magic and magical creatures and spread hate and fear about them. These people would kill Geralt if they got the chance because he isn't human. They don't care: not human = bad. All magic = bad. Faith = good. Salamandra = a good reason to kill more magic users and a good example of why they're right. They employ the witch hunters.
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My ideas are below. What's yours?
Salamandra: If sticking with damage, a salamandra version of Yennifer would be epic... he'd require a tribute but could swing like she does hitting the highest troops (plural!) every turn. If we were to expand this, let's add locking cards?
Tidecloaks: They should get some of the Skellige graveyard play in respect to their roots. Perhaps steal and reuse bronze cards (special cards included!) from the opponent's graveyard? Pirates is pretty weak right now as there any many decent cards for it in Syndicate. Perhaps have them all be spliced purple/orange.
Blindeyes: Perhaps a gold card can disable the ability of a random card in the opponent's hand as a preemptive lock? Perhaps a card could reveal but not play a card in your opponet's hand? Maybe you could turn a low point unit on your side into something more useful like a "Sly Seductress"?
Cut-ups should lean into their brawler habits. Perhaps the ability to duel with a gold card? Or maybe One card that focuses all damage onto themself so nobody else can be targeted until that guy dies? We'll call it "Willing Target". Maybe even have an "arena" card that is effectively a form of weather that causes various effects when specific kinds of cards are played?
As to Crownsplitters: I love Bloody Good Friends. We should explore the alliance between these two factions more with cards that do cool stuff if you have cut-ups and crownsplitters together. Novigrad Justice is awesome as it thins the deck a bit. More fun stuff like this, please.
Firesworn is doing fine, though the ability to turn cards valued 3 or less into more firesworn (while boosting them!) could be cool. Call it "conversion to the faith" if you want. Also the ability to do something based on how many firesworn you have could be neat. Perhaps gain coins or deal damage times the number of firesworn you have? Also, I think witch hunters should be Firesworn. It seems weird they aren't.
Factions: Cut-ups, Crownsplitters, Blindeyes, Salamandra, Firesworn, Tidecloaks.
A quick run-down of Syndicate factions as I understand them. Please forgive any mistakes.
Salamandra is made up of augmented/mutated people. They see magic as a great tool for doing crime. They seem to avoid the other factions thus far.
The other factions work together to some degree ("Collusion" card).
Tidecloaks are Skellige gone bad. They took up residence in Novigrad looking for more gold and now are cat burglars.
Blindeyes are informants and drug dealers. Street level people. Weak at first glance but a lot of influence if you are willing to listen.
Cut ups are brawlers who run the Arenas. They just love violence. It doesn't help that their old leader (who was into art on top of being sadistic) is now gone and the new leader is out for kicks now his overbearing dad is dead.
Crownsplitters are dwarves who got sick of Mahakam and it's rules. Their leader is actually pretty mellow as long as you're not racist and keep your word. Being dwarves they like a good drink and a fight. Because of this they apparently get along with Cut Ups as long as they aren't racist. ("Bloody Good Friends" card).
Firesworn are a very large and influential religious sect. They hate all magic and magical creatures and spread hate and fear about them. These people would kill Geralt if they got the chance because he isn't human. They don't care: not human = bad. All magic = bad. Faith = good. Salamandra = a good reason to kill more magic users and a good example of why they're right. They employ the witch hunters.
-----------------------------
My ideas are below. What's yours?
Salamandra: If sticking with damage, a salamandra version of Yennifer would be epic... he'd require a tribute but could swing like she does hitting the highest troops (plural!) every turn. If we were to expand this, let's add locking cards?
Tidecloaks: They should get some of the Skellige graveyard play in respect to their roots. Perhaps steal and reuse bronze cards (special cards included!) from the opponent's graveyard? Pirates is pretty weak right now as there any many decent cards for it in Syndicate. Perhaps have them all be spliced purple/orange.
Blindeyes: Perhaps a gold card can disable the ability of a random card in the opponent's hand as a preemptive lock? Perhaps a card could reveal but not play a card in your opponet's hand? Maybe you could turn a low point unit on your side into something more useful like a "Sly Seductress"?
Cut-ups should lean into their brawler habits. Perhaps the ability to duel with a gold card? Or maybe One card that focuses all damage onto themself so nobody else can be targeted until that guy dies? We'll call it "Willing Target". Maybe even have an "arena" card that is effectively a form of weather that causes various effects when specific kinds of cards are played?
As to Crownsplitters: I love Bloody Good Friends. We should explore the alliance between these two factions more with cards that do cool stuff if you have cut-ups and crownsplitters together. Novigrad Justice is awesome as it thins the deck a bit. More fun stuff like this, please.
Firesworn is doing fine, though the ability to turn cards valued 3 or less into more firesworn (while boosting them!) could be cool. Call it "conversion to the faith" if you want. Also the ability to do something based on how many firesworn you have could be neat. Perhaps gain coins or deal damage times the number of firesworn you have? Also, I think witch hunters should be Firesworn. It seems weird they aren't.
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