I'm not against control, I'm against insane removal. Beta had its issues once Viper Witcher was playable 6 times. Engines in another post I mentioned engines need a rework so charges don't stack. Damage over 2pts a turn is excessive and 4 - 8 pt is insane. Why have a game plan if everything is removed. Let decks have as many bleed units as necessary, 1 big removal card, 1 lock, 1 Artifact then strategize what needs removed by anticipation. The strategy of what and when to remove would help playability. Honestly will take work but I think world create a better game.But if you remove removal you will have a not interactive engine vs engine or point slam vs point slam. Basically a solitaire game where you don't mind what opponent is doing. (think about nekker deck or greatsword) pretty boring imho. Control has been a fundamental part of this game since cb (one of midwinter problem was that some form of control, like lock, basically diseappeared)
I'm all for charges going away. Engines are too binary, either they are removed aor they stack charges. I'd like to see orders go away oon small units and only stay on bigger cards like vattier, avellache etc. Charges should only be used that turn, so you can ping away at an enemy. This way both sides can feel like they got some value out of their cards. Instead of huge removal every turn.And you think it's entertaining to watch someone clean your board with the "folsted pride"? Or play a card and see how it is worth much less than the opponent's since their cards make the previous ones worth a lot more than their cost, even in the long term.
The control with "kill" will not stop existing in great quantity since the mechanics of charges, if it is allowed to play to freedom, is the strongest that the game has. We have a bit of that with SY today, what happens when your carryover is invulnerable. The charges are even stronger because they are not limited to 9.
I don't think a lot less is a good idea either. It will make the remaining control cards auto included. Control is very tricky in Gwent, one big engine can easily win the round alone (Foltest Pride, Vysigota) and because of the "no draw between turn" you have a couple of turns to destroy the card or lose.
When you have to do these kind of cascade changes it means that the first change was not a good idea.
I'm not against control, I'm against insane removal. Beta had its issues once Viper Witcher was playable 6 times. Engines in another post I mentioned engines need a rework so charges don't stack. Damage over 2pts a turn is excessive and 4 - 8 pt is insane. Why have a game plan if everything is removed. Let decks have as many bleed units as necessary, 1 big removal card, 1 lock, 1 Artifact then strategize what needs removed by anticipation. The strategy of what and when to remove would help playability. Honestly will take work but I think world create a better game.
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I'm all for charges going away. Engines are too binary, either they are removed aor they stack charges. I'd like to see orders go away oon small units and only stay on bigger cards like vattier, avellache etc. Charges should only be used that turn, so you can ping away at an enemy. This way both sides can feel like they got some value out of their cards. Instead of huge removal every turn.
Cascade changes are needed if the game is fundamentally flawed and that is definitely my current opinion. Far too much control in the game makes many strategies pointless. The game is also too much of a rock paper scissors contest.
If the game is fundamentally flawed cascade changes will not fix it. The problem is simply a balance one imho.
I am scared to explain, but let me try. You are talking about a single use leader who can burst 9 points and have strong synergy with the said cards. The same kind of thing could not be done by any of the other SY leaders. Just so happens that Gurdun has a strong short R3, like *many other leaders*. Proper play should have been to bleed her in R2 until she uses her ability.This game is broken because Skellige and Syndicate cards. Literally.
Just look these images. It was a super short round (My opponent has only 3 cards in hand and 0 coins)
First turn he uses her ability and then this, a 4 bronze card:
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Second turn he plays Bincy Blumerholdt + The Flying Redanian (17 pts)
And third round he plays Fence again (4 bronze card)
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Points in total? 32... 3 cards in hand and 2 of them were 4 provision bronzes. Easy win.
Wtf is this???
What a bad joke. This game is unplayable in it's current state against Skellige/Syndicate.
Yes, but you can't do such things with 2 out of 3 cards being 4 provision bronzes. That's the point.I am scared to explain, but let me try. You are talking about a single use leader who can burst 9 points and have strong synergy with the said cards. The same kind of thing could not be done by any of the other SY leaders. Just so happens that Gurdun has a strong short R3, like *many other leaders*. Proper play should have been to bleed her in R2 until she uses her ability.
In a short R3, Henselt can also achieve such tempo. SpellWeiver and Henselt's abilty on him with, lets say Sile and another mage card can get 30+ tempo.
In a short R3, Woodland Spirit can easily achieve 30+ points. Against WS, you never go for short R3.
In a short R3, even Francesca can also get 30+ points. Fauve+WoBx2 and even a couple of 4P card can be 30+ points.
In a short R3, Harald and Eist can also get 30+ points easily.
For NG, with little bit of help from RNGesus, Calveit, Anna can reach huge tempo too.
The point is, some leaders are very strong in short R3. When facing Harald, you do whatever you can to bleed him in R2 until he uses his wincon; his ability + Dagur. If you can't do that, it is game over. When facing Francesca, you never give her a long round; she may have double Rag or WoB or NovigradianJustice etc. Same goes for all the leaders I have mentioned above. You know you are losing definitely when they get a short R3 with the leader ability still unused.
Also, Fence becoming 9 is actually 7 provisions and not 4 provisions. I agree that the flexibility for cards to adjust their provisions based on coins, paying fee, is strong, but nonetheless, the 4 provision card doesn't come with 9 points. Same can be told about Sea Jackal, who, when using 8 provisions (thus becoming 12 provisions card) can become 14 points, provided you had full 9 coins in your bank. When seeing a 14 points bronze, coming from a 4P card, it is easily so annoying that we think it is a 4P card that went up to 14, but it is not.
I am not saying SY is NOT Strong. But this particular case is not something SY exclusive.
It's funny and tragic at the same time. I can't think of another card game where you actually think "oh no, I don't want to play out a card". Shouldn't the norm be "oh, opponent plays this strategy, interesting, let's see, I'll play this card to help me counter it"A card game where you punished to put cards on the board
It's funny and tragic at the same time. I can't think of another card game where you actually think "oh no, I don't want to play out a card". Shouldn't the norm be "oh, opponent plays this strategy, interesting, let's see, I'll play this card to help me counter it"
Well, I assume the data, CDPR is collecting, prove us wrong. Else SY would have already been taken down for a serious re-work.
It's funny and tragic at the same time. I can't think of another card game where you actually think "oh no, I don't want to play out a card". Shouldn't the norm be "oh, opponent plays this strategy, interesting, let's see, I'll play this card to help me counter it"
Well, I assume the data, CDPR is collecting, prove us wrong. Else SY would have already been taken down for a serious re-work.
Card strength should be at least doubled for all cards. Reducing overall card strength with HC was a bad decision as this significantly limits the possibility of fine-tuning the point value of cards. Cards like Geralt: Igni, Schirru and Foltest's Pride can get crazy value because of their unlimited variance, overall card strength being so close together and the existence of the problematically binary artifacts with Orders that ping the opponent's cards.I'm hoping for a really good patch to balance cards and put bronze cards in line across the factions. I'm still worried that even with such a patch removal will still be a big issue. Removal is just too strong.