Invigorate and Stockpile for sure, but also Imprisonment, nu-Pincer Maneuver, and the cooldown ones.
How do we fix these fellas?
How do we fix these fellas?
Leaders having Adrenaline is a great idea, I'm just spitballing here but Shieldwall could use an Adrenaline requirement for the boost to also give a shield.Good thread. Invigorate could maybe boost half of the units by one and the other by two, boosting everything by two sounds too strong. Or maybe completely change it. Stockpile could be a similar solution. The other cooldown ones could get Adrenaline where they boost or damage by two instead of one. Imprisonment should definitely not damage, spawning an operator in the opponent's row and seizing it would add some spy-synergy while still fulfilling its main purpose that is locking.
Leaders having Adrenaline is a great idea, I'm just spitballing here but Shieldwall could use an Adrenaline requirement for the boost to also give a shield.
Oh man now I'll be thinking about Adrenaline leaders for the rest of the day and wont get anything ready for christmas lol
I really like that Imprisonment idea. Strategic Withdrawal served as a multipurpose leader and without it Spies suffer, this could possibly mitigate that.Good thread. Invigorate could maybe boost half of the units by one and the other by two, boosting everything by two sounds too strong. Or maybe completely change it. Stockpile could be a similar solution. The other cooldown ones could get Adrenaline where they boost or damage by two instead of one. Imprisonment should definitely not damage, spawning an operator in the opponent's row and seizing it would add some spy-synergy while still fulfilling its main purpose that is locking.
Well, not everyone takes that line, some players actually want to build decks around an ability. Or they just want to see their leader's animation when he or she uses it, like meHonestly I haven't seen a faction ability ( I refuse to call them "leader abilities" anymore) outside of NG for months because I use lockdown pretty much exclusively I think they're all garbage since beta anyway so I just block them
I think the devs just went "Oh Collar is good, right? Let's make the leader two Collars!!" without thinking it through too muchI really like that Imprisonment idea. Strategic Withdrawal served as a multipurpose leader and without it Spies suffer, this could possibly mitigate that.
I don't despise Imprisonment and want it deleted like some others but the damaging part makes it so incredibly awkward to use. Removal on-top of what's already locked is nonsense to begin with but when it also directly counteracts other cards it's just rubbish game design.
Hopefully this idea can somehow reach the devs I don't see any reason to not make the leader this way.
It should've honestly been like this from the start, but I suspect they either didn't care enough since they had so many leaders to replace or were blinded by the thought of reintroducing a beta leader without really considering whether it works well.
Garbage as in "not competitive"? Because if that's what you mean, you're wrong, and if that's not what you mean, you're in the wrong threadHonestly I haven't seen a faction ability ( I refuse to call them "leader abilities" anymore) outside of NG for months because I use lockdown pretty much exclusively I think they're all garbage since beta anyway so I just block them
I agree with this idea, I believe this was suggested multiple times already - the only problem I see here is that it would basically support the same archetype as Precision Strike. Ideally you want to use PS leader with multiple hand/deckbuffs to create powerplays, having to decide between these options would be somewhat awkward.I think Invigorate should work like Supreme god (i play the spanish version so i don't know how do you name this card, sorry), allowing to chose 3 cards in the deck to give them a +2.
Making it 2 charges per round wouldn't change anything. Invigorate would remain just as terrible as it is now.I think 3 charges would be too much. The idea is great, but it would be more realistic with 2 charges instead of 3