There is nothing innovative or fresh about this game, it hasn't done anything we haven't seen before
I really have to respond to this, because that is just not true in this absoluteness. Especially if you talk about "seen".
Things in cp2077 that no other game ever before did:
- Absolute insane amounts of volumetric lighting/fog
- All surfaces that should reflect do reflect, including weapons, cars, wet/damp surfaces and even small details on npcs like metallic buttons or even their eyeballs! And reflectance changes depending on your view angle.
- The most realistic neon-light rendering in realtime (monochromatic light turns a lot of surfaces into mirrors)
- All the above with support for hardware raytracing. Not the first to do it ever, but the first to do it at this scale.
Also, next-gen features like that were only ever deployed in shooters, usually with a fairly linear or barren outdoor level design, to have better control over the amount of assets on screen and in memory.
With cyberpunk 2077 we got a (light) rpg in an open world urban setting with next-gen tech. In my book that counts as innovation...