How many units do you have to sell to 'break even'? And how many units did you expect would be sold - as in has it met/exceeded your expectations?Michal said:Regarding money/budget stuff. Game so far cost us 8+ mln usd. And it wasn't a bank loan or whatever. Just money we earn on games distribution (we are not so small company: offices in 3 countries, 200+ people, 40+ mln usd yearly turnover). Actually, this was risky, but also good and very independent way Our money, our vision, our game
This is pretty much the big one I guess. Before Witcher I suspect there were a lot of 'internationals' who had never heard of CDProjekt (I'm one of them ) who will now be paying attention to what you can do in the future - despite the publisher Atari doing things on the cheap.The most important for us is that we've learnt how to make games, good games And now we have short but good track of records. That gives us very very good position for future (for example for negotiations with publishers).