Let's talk about Fallout 2 - the best cRPG I've ever played

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Hell'o guys and gals
I read many post on the forum about CP2077 being/not being rpg, breaching stories, choices that matter, endings etc.

A week ago I decided to play Fallout 2 again after many many years (it was released in 1997). I rember it's a game where you could do almost everything on your journey to find GECK (Garden of Eden Creation Kit). It's the main goal of the game, MacGuffin that gives player a purpose. I had to get used to 1997's UI and interaction with the game's world but the rest is pure fun thugh the learning curve is really steep and you have to like reading. I used an unofficial patch to restore cut content (yeah they cuted content in 1997 too ;) ) and improve many aspects.

I have to say that I'm realy astonised by the number of possibilities the game gives. From the very beginig you have at last three possibiities to finish first quest (Temple of Trials) depending on the charcter you created. For example you can be outspoken person with high intelligence and convince a temple guardian that fighting is dangerous, can lead to injuries and one of you can die. You can also play as an idiot with very low intelligence, who uses brute force and can barely make a sentence (literally, I had a lot of fun reading reactions from NPCs) or you can steal the key with right skills. When you start the journey it's totaly up to you where you want to go.

Later the game gives so many possibilities to become who you want to be. You can be realy evil/good person (a child killer or orphants savior), become slutty to achive goals (even become a porn star and earn money), do drugs/alcohol and become an addict, be a slaver and hunt people for sale (you can even sell your team mate for $...).
Can you imagine something like this nowadays? Defenders of political correctness would burn the devs ;). 90s were good in so many aspects... Share your thoughts

P.S. This scene with little Cody really made me laugh this morning (you want to fly high with Uncle Ash?).
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I've heard the cut content restoration mod unnecessarily changes some dialogue too is that right?
 
I've heard the cut content restoration mod unnecessarily changes some dialogue too is that right?
Hard to say because I don't remember vanilla game. I read that it adds some dialogues for cut content and those are not as good written as original writing. It doesn't mean they are bad. I have a blast with the game.
 

Guest 3847602

Guest
Later the game gives so many possibilities to become who you want to be. You can be realy evil/good person (a child killer or orphants savior), become slutty to achive goals (even become a porn star and earn money), do drugs/alcohol and become an addict, be a slaver and hunt people for sale (you can even sell your team mate for $...).
You forgot the best of them all - Expert Excrement Expeditor ;)
 

iCake

Forum veteran
Posts like these always make me feel like finally getting into Fallout 2. Yeah, I'm one of those "kids" that have never played such classics, although i am not a kid, my parents just couldn't afford a PC back when those games were modern. So from time to time I plunge into these allegedely "age-like-fine-wine-games" and more often than not, I end up not regretting a single minute of it. The latest of such endeavors was VTMB for me and it's highly likely to be my all time favorite. Now that I mentioned that game, could someone go and replay it, because you know the legend has it... :howdy:
 
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I played Fallout 1 and 2 as a kid so I`m sure there is a lot of nostalgia attached but for me those two were the best RPG I`ve ever played. I really appreciate multiple quest options and lot of dialogues but it was definitely easier one to have without all those actors, lip-sync and fancy animations we are used to right now. Imagination played a bigger role.
 
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mbrto

Forum regular
I played Fallout 1 and 2 as a kid so I`m sure there is a lot of nostalgia attached but for me those two were the best RPG I`ve ever played. I really appreciate multiple quest options and lot of dialogues but it was definitely easier one to have without all those actors, lip-sync and fancy animations we are used to right now. Imagination played a bigger role.
i agree.
played fallout 2 multiple times over the years.
but now im too spoiled by high quality animations and top tier writing.
especially after playing cyberpunk
 
i agree.
played fallout 2 multiple times over the years.
but now im too spoiled by high quality animations and top tier writing.
especially after playing cyberpunk
Lyp sync is broken in cyberpunk. Many times in my play there is no lips moving.
 
yeah, for 5/100 characters do, if you dont count the restauration project mod
SO MUCH CUT CONTENT! *whine*
I was pulling your leg a little bit here. Only main npcs are animated and voiced.

The game has the greatest dialogues especially when you play as retarded character ;).

When it comes to CP 2077 the only quest comparable with fallout's complexity is Maelstorm's story arc with all its possible turns and twists. In Fallout there is plenty of such stories.

NC is like kindergarten comparing to New Reno ;).
 
but mbrto, who I'm replying to, played
It was not about you. If someone played F2 and read comment like Night City is kindergarten compared to New Reno it will be hard for him to not laugh.
I guess New Reno is fully realized city with tons of stuff to do (in reality is like few samll maps with few quests to do).
Let's compare F2 to any modern game -this mix of my opinions and facts:
- almost no voiceacting, but a lot of dialogue options;
- poor graphics;
- clunky mechanics;
- linear main story;
- bad UI;
- game is fested with unnecessary easter eggs for example:main villain is caricature and easter egg at same time;
- shallow story trying to be too funny;
- buggy companion system.
etc etc etc

Old games are not like Mozart symphonies or Conrad's literature, small percent of new players will be able to play them,
I can play old fallouts wiht pleasure, but seriously they outdated af, even their narrative is outdated af.
 
It was not about you. If someone played F2 and read comment like Night City is kindergarten compared to New Reno it will be hard for him to not laugh.
I guess New Reno is fully realized city with tons of stuff to do (in reality is like few samll maps with few quests to do).
Let's compare F2 to any modern game -this mix of my opinions and facts:
- almost no voiceacting, but a lot of dialogue options;
- poor graphics;
- clunky mechanics;
- linear main story;
- bad UI;
- game is fested with unnecessary easter eggs for example:main villain is caricature and easter egg at same time;
- shallow story trying to be too funny;
- buggy companion system.
etc etc etc

Old games are not like Mozart symphonies or Conrad's literature, small percent of new players will be able to play them,
I can play old fallouts wiht pleasure, but seriously they outdated af, even their narrative is outdated af.

This parallel was about NR bring so wicked and spoiled place that NC feels like kindergarten.
 
As an aside, a 2D Isometric RPG set in CP 2077, slowed down to a turn based model - updated Friday Night Firefight anyone? - might not be as wildly eye pleasing as 3D night city, but man the story and options potential. A lot of these old games have so much freedom and so many options because changing a line of text here or there and dropping a new NPC onto a 2D map is not nearly as dev intensive as voice acting and trying to build a consistent 3D world...
 
As an aside, a 2D Isometric RPG set in CP 2077, slowed down to a turn based model - updated Friday Night Firefight anyone? - might not be as wildly eye pleasing as 3D night city, but man the story and options potential. A lot of these old games have so much freedom and so many options because changing a line of text here or there and dropping a new NPC onto a 2D map is not nearly as dev intensive as voice acting and trying to build a consistent 3D world...
Shadowrun Returns did something like this and I worked very very well but nothing can be compared with F2 quests complexity. I would love to see CP 2020 done this way. 2077 should be developed and improved the way it is becaus it can become great. Waiting for multiplayer to play with friends like in the old days.
 
Shadowrun returns was amusing, but yeah, I was looking for quest variance. Although for a modern successor to Black Isle's games, try Age of Decadence by Iron Tower (they also have an upcoming sci-fi one). The things lives, eats, breathes, dies, and resurrects on choices, consequences, and branching interactions. That was the title I actually had in mind when thinking about a 2D Cyberpunk '77.

Take an example early mid-game quest, go to the Mine guarded by Other Faction to get the MacGuffin. You can (provided you have the skills and build)...

1. Imitate an academic, made easier by possibly interrogating the real academic who was supposed to go there and acquiring the appropriate accoutrement.
2. Actually be an academic who can talk with confidence about MacGuffins, ending up with you working for someone else and completely re-routing the plot.
3. Sneak in and steal it.
4. Arrange for poison to be delivered in the guard's supplies by persuading/initmidating/bribing the teamsters. Acquire the poison by buying local rat poison, convincing an apothecary to sell you the good stuff, or make your own at various levels of efficavy based on your skills...which directly translates to the garrison being sick and an easier fight, vomiting horribly and a much easier fight, or mostly dead.
5. Talk to the guard captain, then stab him in the throat while chatting to kick off the fight.
6. Go hire a bunch of bandits you need to deal with on another issue to come and take the mine for you, solving both of your problems in one swoop.
7. Represent a local noble and inform the mine guards that yes, they would probably kill you in a fight, but that would give said noble the pre-text to come here with a small army, kill them all, and take it anyhow.
8. Actually just storm the damn place as a one man army (Hard. Very Hard.)

You can't build that sort of functionality into big 3D open worlds, not at a reasonable price point. But bloody hell would it make for great cyberpunkery.
 
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