Hell'o guys and gals
I read many post on the forum about CP2077 being/not being rpg, breaching stories, choices that matter, endings etc.
A week ago I decided to play Fallout 2 again after many many years (it was released in 1997). I rember it's a game where you could do almost everything on your journey to find GECK (Garden of Eden Creation Kit). It's the main goal of the game, MacGuffin that gives player a purpose. I had to get used to 1997's UI and interaction with the game's world but the rest is pure fun thugh the learning curve is really steep and you have to like reading. I used an unofficial patch to restore cut content (yeah they cuted content in 1997 too ) and improve many aspects.
I have to say that I'm realy astonised by the number of possibilities the game gives. From the very beginig you have at last three possibiities to finish first quest (Temple of Trials) depending on the charcter you created. For example you can be outspoken person with high intelligence and convince a temple guardian that fighting is dangerous, can lead to injuries and one of you can die. You can also play as an idiot with very low intelligence, who uses brute force and can barely make a sentence (literally, I had a lot of fun reading reactions from NPCs) or you can steal the key with right skills. When you start the journey it's totaly up to you where you want to go.
Later the game gives so many possibilities to become who you want to be. You can be realy evil/good person (a child killer or orphants savior), become slutty to achive goals (even become a porn star and earn money), do drugs/alcohol and become an addict, be a slaver and hunt people for sale (you can even sell your team mate for $...).
Can you imagine something like this nowadays? Defenders of political correctness would burn the devs . 90s were good in so many aspects... Share your thoughts
P.S. This scene with little Cody really made me laugh this morning (you want to fly high with Uncle Ash?).
I read many post on the forum about CP2077 being/not being rpg, breaching stories, choices that matter, endings etc.
A week ago I decided to play Fallout 2 again after many many years (it was released in 1997). I rember it's a game where you could do almost everything on your journey to find GECK (Garden of Eden Creation Kit). It's the main goal of the game, MacGuffin that gives player a purpose. I had to get used to 1997's UI and interaction with the game's world but the rest is pure fun thugh the learning curve is really steep and you have to like reading. I used an unofficial patch to restore cut content (yeah they cuted content in 1997 too ) and improve many aspects.
I have to say that I'm realy astonised by the number of possibilities the game gives. From the very beginig you have at last three possibiities to finish first quest (Temple of Trials) depending on the charcter you created. For example you can be outspoken person with high intelligence and convince a temple guardian that fighting is dangerous, can lead to injuries and one of you can die. You can also play as an idiot with very low intelligence, who uses brute force and can barely make a sentence (literally, I had a lot of fun reading reactions from NPCs) or you can steal the key with right skills. When you start the journey it's totaly up to you where you want to go.
Later the game gives so many possibilities to become who you want to be. You can be realy evil/good person (a child killer or orphants savior), become slutty to achive goals (even become a porn star and earn money), do drugs/alcohol and become an addict, be a slaver and hunt people for sale (you can even sell your team mate for $...).
Can you imagine something like this nowadays? Defenders of political correctness would burn the devs . 90s were good in so many aspects... Share your thoughts
P.S. This scene with little Cody really made me laugh this morning (you want to fly high with Uncle Ash?).