I didn't went to meet every fixer. My V didn't wanted to these relationships be anything like normal because they are not. I met some, Dakota was okay, Padre told me something about the world also Wakako, values of that world.Great points but the game would have to be severely redesigned to achieve that goal. I had little to no emotional connections with fixers. I didn't like them or dislike them. It was just "pure biz" and I thought that maybe, just maybe I would know them better and actually the jobs I do for them would make some impact on the world. Except for Wakako (kind of) - nothing really
Afterlife would be great to demonstrate that but I can see several problems as well.
1. How motivate V to visit the club outside of what is required?
Claire is the way you can make V go to the Afterlife. Expand on her story prior to doing the races.
2. How players would react to feedback from other mercs whom may comment V's performance in positive or negative way, as he is competition after all?
This is a rep system. If you cross a line. The Fixer terminates their service with you. You can have addition fixers fill in for this roll. And re-adapt the old missions to the other fixers. Example: Kill 200 cops. Regina cuts ties. This makes the Cyupshychosis side stuff gone. However, add a new fixer in. This re-enables the Cyber psychosis missions. but your goal is to kill them. Get their parts and drop them off to the fixer.
3. How to avoid situation where player immersion shatters as good performance should reflect to offers to join mercenary groups and participate heist or something? things that cannot work with V's situation but many players wouldn't care about that after all
My immerison is already broken. When I'm doing fixer jobs that go against other fixers. And no one gives a crap. Use proper story planning and logic to do branching fixers. Which is what people would like to see.
Then why Rouge is so hesitant? That doesn't make sense. It would make sense if no other fixer would actually contact us.V is so well known after The Heist (which was in fact total disaster) that every fixer in NC wants him/her to work for them and has some kind of GPS transmitter that they are aware as soon as V enters their domain. I don't get it.
Cyberpunk multiplayer anyone?I’m now imagining some kind of nightmare scenario where Delemain’s quests become radiant and repeatable, and you’re endlessly spammed with “Hey V, another one of my cars needs your help. I’ve marked its location on your map” no matter where you are.
I know that this is a small issue comparing to all the problems the game is struggling with but we need to talk about Fixers.
First, the fixers call me out of nowhere while I'm stepping in into a new location (and that makes the first drive through the whole map a very unpleasant experience). They introduce themselves and specifically say "if you are looking for a job in XYZ region, call me" But it's never the case! I will never need to call them ever since they will be calling me! All the time really. Why do we even have the fixers icon on the map? Why is it needed? We already have like 500 of them (including cars to buy!!!). If I need to visit a fixer (like Regina or Dakota) since it's sometimes important for a side quest those fixer icons change into a quiet icon regardless.
Why does this game tell me that I have to CALL them to get something extra if calling them doesn't actually do anything?
Also, when I was questioning Fingers asking him "Who is your fixer" I was under the impression that you can have... one at the time? Otherwise, V asked the same question would answer ALL OF THEM. Don't get me wrong, maybe it's good for the whole open-world thing and the free roam, but as a tool to build the world and characters? Not so much.
That's a complaint. And here's a wish:
I would love all the fixers to be introduced just like Dex. A special meeting of sorts that actually gives you a sense of who this fixer is. I would love the small gigs to have consequences. If I don't follow instructions, it should have consequences - either for me and the gigs available or the fixers themselves.
PS: Please shut them up or give me an option to do so. Please. I can't stand those calls all the time. I literally had to turn off the sound while playing so annoyed at those calls. I even put my own phone on silent.
There is no reason why mercenary gigs simply need to be in form "receive short phone call + text message to assassinate someone, rescue someone, or hack some computer". Whole thing could be made a lot more varied.
Like maybe start off by having you first meet with fixer face to face before he even starts providing you jobs, making him more of an actual character. Then you could have level of trust with fixer which raises as you complete jobs, and even more if you also complete optional objectives. As trust raises fixer starts offering more lucrative gigs. Now you can throw in some gigs with moral choices: do you really want to assassinate this clearly innocent guy or let him go and take a trust hit with the fixer?
You can vary up gigs themselves too. Instead of simple assassination, maybe have someone demand that you deliver target directly to them alive, so that they could kill them personally. This would open up possibility for interesting chats with client and target. Could even have target's buddies trying to save him midway. Or take those gigs where you steal compromising data from some computer, and add a second stage where you meet with a client, who asks you to provide them with security as they try to use that stolen data for blackmailing someone. There are lots ways mercenary gigs could be made more varied.
I think there's a story reason as to why you can work for/against factions without any consequences. V is an edgerunner. That means he/she works for fixers, and does whatever the fixer tells him/her to do. Now fixers don't go around assigning jobs for his/her faction unless it's personal (some are, especially from Padre). I think the rule is, a client goes to a fixer, tells them whatever needs to be done (kill someone, steal something, protect someone, etc.) and the fixer assigns various jobs to edgerunners and takes a cut. So edgerunners do whatever fixers tells them to do and it's known that edgerunners are completely neutral in this. So if a gang has a problem with something an edgerunner does, then he can go to the client (but fixers aren't supposed to reveal who that is). As long as the edgerunner does what the fixer tells him, they can't or won't hold it against him. I guess rules of the street or whatever.
If you mean quest "Sweet Dreams" Those are Scavs not Maelstrom.The problem is the Maelstrom don't follow this. Because there is a mission where they go after V with the fake Brain dance. So they are allowed to break this magic honor code. But no one else? Just don't buy it. I can slaughter the Animals club building. It gets shut down, and I'm totally cool to walk around. Such realism. I'm open to this type of story. But I should also have a chance of calling said fixer. And we find out they're dead and replaced by someone else. Or totally wiped.
They don't go after V,they just pick whoever falls in the trap of the fake BD...for them was just a happy coincidence that is V but they would have cut the pieces of any other that buys that BD.The problem is the Maelstrom don't follow this. Because there is a mission where they go after V with the fake Brain dance. So they are allowed to break this magic honor code. But no one else? Just don't buy it. I can slaughter the Animals club building. It gets shut down, and I'm totally cool to walk around. Such realism. I'm open to this type of story. But I should also have a chance of calling said fixer. And we find out they're dead and replaced by someone else. Or totally wiped.