If you haven't realized yet from the mods that boost your oxygen, the perk that makes you undetectable underwater and the item that lets you breathe underwater.
That a lot of this game has some useless or lazy crap in it. Then let's talk about the whole perk system.
The only explanation I can come up for this is they kept marketing that this game had over 400 perks, and a lot of customization. In the trailers and gameplay videos they will show you glimpses of the perk trees without showing any of the perks, just to make you fantasize how amazing the customization in the game was going to be. Everyone was getting hyped at seeing how the game has so many more perks than other RPG's. The few they do show you, were gameplay changers to really hype you up.
Yet when you actually get the game you realize at least half of the perks don't even WORK or they are literally useless. The other half is full of stat modifiers, they're redundant or they're things that should be available by default like crafting.
Here's some examples of USELESS perks. (not including the dozens of perks that don't even work..)
It's so obvious we have all these useless perks just to hype up the game when you see a screenshot of the perk tree and for interviewing they keep saying "we have over 400 perks!" "Look at how big our crafting tree is!" the players then get excited and say "OMG they have more perks than fallout, WOOOOW!" only for you to realize it's just damage, damage, damage, more damage, damage, damage, crit chance, crit damage.. FALL DAMAGE REDUCTION... (and that doesn't even work) If it's a perk that doesn't increase damage or health chances are it doesn't work
Here's some perks that don't work for example
That a lot of this game has some useless or lazy crap in it. Then let's talk about the whole perk system.
The only explanation I can come up for this is they kept marketing that this game had over 400 perks, and a lot of customization. In the trailers and gameplay videos they will show you glimpses of the perk trees without showing any of the perks, just to make you fantasize how amazing the customization in the game was going to be. Everyone was getting hyped at seeing how the game has so many more perks than other RPG's. The few they do show you, were gameplay changers to really hype you up.
Yet when you actually get the game you realize at least half of the perks don't even WORK or they are literally useless. The other half is full of stat modifiers, they're redundant or they're things that should be available by default like crafting.
Here's some examples of USELESS perks. (not including the dozens of perks that don't even work..)
- Dodge while aiming (already available by default)
- Dodging cost no stamina
- Dodging gives you stamina (WTF did we really need 2 separate perks for this? Why couldn't they combine them?)
- 2 separate perks for increasing grenade damage (Could've been combined into the same perk)
- 5 different perks which are just different ways of saying they increase damage, or they're redundant like the dodging stamina perks
- Knife throwing
- Immune to shock (there's mods and cyberware that let you do this, how redundant)
- Undetectable underwater
- Shoot guns while dodging
- Shoot while carrying a body
- Increase damage while carrying body
- Blunt has 4 useless blocking perks that don't even work! 4!! 25% of its perks would be useless even if they did work. At least 60% of its perks don't even work.
It's so obvious we have all these useless perks just to hype up the game when you see a screenshot of the perk tree and for interviewing they keep saying "we have over 400 perks!" "Look at how big our crafting tree is!" the players then get excited and say "OMG they have more perks than fallout, WOOOOW!" only for you to realize it's just damage, damage, damage, more damage, damage, damage, crit chance, crit damage.. FALL DAMAGE REDUCTION... (and that doesn't even work) If it's a perk that doesn't increase damage or health chances are it doesn't work
Here's some perks that don't work for example
- All the blocking perks for blunt
- Health Regen perks for blunt
- Armor reduction perks for blunt
- Tech tree increasing armor
- Manic & Momentum shift from annihilation
See the pattern yet? If it doesn't increase damage or health, then chances are it doesn't even fucking work. let's continue
- Fall damage reduction
- Evasion perks
- Hackaton
- Anamnesis
- Efficiency
- Biosynergy
- Ok let's just say the ram recovery perks and bonuses don't work, you get the point
- Half of the health regen perks don't work, and health regen randomly stops at times even if you don't take damage.
- Knife throwing won't let us retrieve knife
- Deathbolt sometimes doesn't work with mantis blades.
- Armor perks
- Health regen melee perks for blade & street brawler sometimes doesn't work
You caught on yet? If it isn't a basic stat modifier that increases damage or health it probably doesn't work (with exception being recipe perks) Game is filled with so many filler perks, the ones that aren't damage are useless or don't work. (Who is going to get a perk for shooting while carrying a body? Increase armor while grappling someone? (doesn't work btw lol) or increase damage while carrying a body. The few perks people would want like movement speed don't even work! We are all trapped into just increasing our damage or getting new recipes for crafting.
This perk system is horrible.
Edit: I forgot to mention that their "over 400 perks" marketing is dishonest as well since they're including the multiple points you need for an individual perk. So if you can upgrade a perk 3 times, they count that as 3 perks when they say the game has "over 400 perks". Just another lie added to the list. Not even Bethesda was willing to be that dishonest about how many perks they have. If they did then they would have more perks than this game. They made us think this game had more perks than fallout when it didn't.
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