Let's talk about Quen Sign...
First of all: Yes, I am currently playing this card. But I am really asking myself why.
This card feels so fucking bad. I will explain you why I am thinking like this:
1. Destroying... (shield doesn't help)
2. Locking... (shield dosn't help)
3. Banish... (shield doesn't help)
4. Multiple Damage in one round (shield help only once, examples: two Savage Bears, Philippa Eilhart)
5. If you replay a card with a shield, the shield is gone... (lol???)
6. If you draw this card in the final round with only one or two cards it is useless. You are loosing the game because you draw this card.
I understand if a shield can't block banshing effects. But locking, destroying or at least two bears should be blocked by a card that might loose a game if you draw it in the last round. Also you can get easyly rushed after playing this card in the first round.
The only way to play this card without getting rushed is to play it with Síle de Tansarville.
The only reason for playing this card is to protect an important unit in your deck from being destroyed. But it is not protected... just the strength removing effects are blocked for the very first damage done to the unit. Really underpowered card in my opinion.
Anybody else playing that card? What are your reasons to play it. Did it help you?
First of all: Yes, I am currently playing this card. But I am really asking myself why.
This card feels so fucking bad. I will explain you why I am thinking like this:
1. Destroying... (shield doesn't help)
2. Locking... (shield dosn't help)
3. Banish... (shield doesn't help)
4. Multiple Damage in one round (shield help only once, examples: two Savage Bears, Philippa Eilhart)
5. If you replay a card with a shield, the shield is gone... (lol???)
6. If you draw this card in the final round with only one or two cards it is useless. You are loosing the game because you draw this card.
I understand if a shield can't block banshing effects. But locking, destroying or at least two bears should be blocked by a card that might loose a game if you draw it in the last round. Also you can get easyly rushed after playing this card in the first round.
The only way to play this card without getting rushed is to play it with Síle de Tansarville.
The only reason for playing this card is to protect an important unit in your deck from being destroyed. But it is not protected... just the strength removing effects are blocked for the very first damage done to the unit. Really underpowered card in my opinion.
Anybody else playing that card? What are your reasons to play it. Did it help you?