Wait so, infinite ammo is in, as long as you reload? If true, Interesting. I kind of like this.Unless something has changed that I missed your weapon has a magazine capacity and you need to reload when it's empty. BUT you apparently have an infinite supply of spare magazines. So I don't think ammo is an issue. You just have it.
Weapon mods will determine if your rounds are armor piercing or incendiary or whatever NOT ammo types.
Even with your new post, I still struggle a little bit to understand what you mean.We have plenty of games out there where the "I'm good/skilled enough to play this game well and you not!" crowd can bask in their self-proclaimed glory.
I mean sure, of course. I LOVE good FPS mechanics, (but I consider good FPS mechanics to be rare, in a world full of very common but bad FPS mechanics) But of course, I love that Cyberpunk2077 is a very special mix and blend between many different styles of gameplay. I love having lots of good options so I can change how I handle any situation, or even decide that I want to change my playstyle and just do things a certain way intentionally. I like that I can use all kinds of weapons too.Agreeing.
Perhaps not with all the details, but certainly that CP2077 shouldn't have FPS mechanics as the only option.
I've found that a significant fraction of the FPS fanbase are rather elitist.Even with your new post, I still struggle a little bit to understand what you mean.
I suppose I can say that I have at some times definitely experienced this, like while playing halo multiplayer years back or counter strike. Their skills are TOP NOTCH, or they are hacking. (or both) but their abilities are pretty much just top notch.I've found that a significant fraction of the FPS fanbase are rather elitist.
While I applaud the skills, and reaction times, necessary to be a good FPS player ... just like I applaud these same traits in a good fighter pilot, I don't think we need games only those with the needed skills/reactions can play. Particularly not games that are supposedly RPGs first, since "real" RPGs are by their very nature character, not player, centric.
In the CP2020 sourcebook Smartguns are a +2 to hit (basically +20%) and that's it. NO shooting around stuff, just a "to hit" bonus.Ironically, that's basically what Smartguns are in the source TTRPG. The Smartgun Link aids in aiming, it doesn't curve bullets around corners.
So, with smart weapons, I understand it's appeal, for people who lack skill or don't care for combat in RPGs. But that doesn't mean it should require 0 skill to use.
That's why I always make sure I have plenty of grenades when I'm running around with my smart weapons build and I'm against Tygers. The tattoo does nothing against homing grenades.Some Tyger Claws do have this, read the dermal ink smart weapon link you get as a reward.
Did you even try them? They're far from useless and they show lower damage unless you have the smart link hand cyberware installed. The iconic ones are monsters, Skippy with stone cold killer engaged is a headshot machine, Genjiroh just wipes multiple targets at once and the Prototype Shingen sets everything ablaze. I wouldn't be so fast to dismiss them.In my experience so far, smart weapons are next to useless. Most don't sport silencers.. so stealth isn't an option. Unless I've missed every single one. They don't pack enough damage to really value it's "100%" accuracy.. and aren't as appealing as let's say a legendary Archangel with at least a blue silencer and a few key perks in the pistols tree.
Unless you focus on them, and even then, they just don't bring that tailored "smart" bullet aspect of "I need this..".