So, with smart weapons, I understand it's appeal, for people who lack skill or don't care for combat in RPGs. But that doesn't mean it should require 0 skill to use. Balancing reload times, damage, range and bullet spread are all important, but what about aim? In the gameplay, smart guns have big boxy reticles, but you don't even need to aim within them for you to hit enemies, so what's the point of it? Should there be an advantage to aiming with the reticle? For example, what if you do most damage within the reticle, but you only do half or less damage the farther outside the reticle the enemy's located, as well as doing more damage the closer they are to the center of that reticle.
We are only 3 months away, but if there's any room for improvement, I'm down. I know they've been open about improving melee combat.
We are only 3 months away, but if there's any room for improvement, I'm down. I know they've been open about improving melee combat.