"Level-less" Mod
I have some ideas for a "level-less" , not quite sure how to find all the files that require editing, but I though I would put it out there for someone who wanted to try, or for some help on where to locate things.
Main points:
-Changes the focus from level and gear to skills /potions/mutagens.
-No stat increase on leveling.
-No bonus or penalty for under or over leveled monster.
-No experience penalty for low level quests.
-All monster mutagens would have different properties, more powerful monster would have more powerful mutagens.
-Armour and weapons would be kept from the start for the duration of the game (you could craft the different sets/swords but they would not be more
powerful just different):
*You would start in basic armour, or import Ravens armour. (I think standard feline would be a good basic) and get a mastercraft version by the
end of white orchard
*or start with master crafted versions as you are a master witcher
-Swords from previous games would be available on start.
-Static difficulty of foes would stay the same across the same foe type.
-Geralt should be at MOST twice as powerful at end game, skills would be more for utility than for damage increase.
-Skill tress reworked, should reach full tree early to mid game (most skills reduced to 1 point), swapping of skills for contract monster required or you will fail.
-Must exploit monsters weaknesses to win (similar to how wraiths are almost impossible without yrden or moon dust)
-Oils would be duration, not charges.
Example of static difficult for end game:
Bandits- Low chance to parry, 10% of Geralt's health, 1-2 hits to kill.
Henchmen- Medium, 15%, 2-3.
Elves- Medium, 15%, 2-3.
Witch Hunters- Medium, 20%, 3-4.
Dwarves- Medium, 15%, 3-4.
Knights- Medium, 20%, 4-5.
Contract Monsters +100% health and 25% damage, and maybe increase that for end game monsters.
Same would be done for every type of foe in the game.
Ideas, suggestions and help greatly welcomed.
I have some ideas for a "level-less" , not quite sure how to find all the files that require editing, but I though I would put it out there for someone who wanted to try, or for some help on where to locate things.
Main points:
-Changes the focus from level and gear to skills /potions/mutagens.
-No stat increase on leveling.
-No bonus or penalty for under or over leveled monster.
-No experience penalty for low level quests.
-All monster mutagens would have different properties, more powerful monster would have more powerful mutagens.
-Armour and weapons would be kept from the start for the duration of the game (you could craft the different sets/swords but they would not be more
powerful just different):
*You would start in basic armour, or import Ravens armour. (I think standard feline would be a good basic) and get a mastercraft version by the
end of white orchard
*or start with master crafted versions as you are a master witcher
-Swords from previous games would be available on start.
-Static difficulty of foes would stay the same across the same foe type.
-Geralt should be at MOST twice as powerful at end game, skills would be more for utility than for damage increase.
-Skill tress reworked, should reach full tree early to mid game (most skills reduced to 1 point), swapping of skills for contract monster required or you will fail.
-Must exploit monsters weaknesses to win (similar to how wraiths are almost impossible without yrden or moon dust)
-Oils would be duration, not charges.
Example of static difficult for end game:
Bandits- Low chance to parry, 10% of Geralt's health, 1-2 hits to kill.
Henchmen- Medium, 15%, 2-3.
Elves- Medium, 15%, 2-3.
Witch Hunters- Medium, 20%, 3-4.
Dwarves- Medium, 15%, 3-4.
Knights- Medium, 20%, 4-5.
Contract Monsters +100% health and 25% damage, and maybe increase that for end game monsters.
Same would be done for every type of foe in the game.
Ideas, suggestions and help greatly welcomed.