But... That's not at all how scaling works.When scaling, distributing points is ... a formality. Don't assign points and enemies will adapt to the weaker one anyway. Distribute them and the weakest opponent will be a challenge - and he shouldn't.
Enemies scale based on levels. Not point distribution or equipment rarity or any of the other myriad of power variables a player has available to them.
If you don't distribute points, you won't make enemies weaker.
Also, with the number of ways to gain additional power besides levels, even the most powerful opponents become pushovers to your character.
The essence of RPG is playing a role. Hence being referred to as a Role Playing Game.Scaling excludes RPG, the essence of which is features, indicators and their growth.
Growth is more of an adventure game thing, where you go from a starting point to the end of an adventure with a path of growth.
Same... But I probably have different reasoning for my confusion.I don't understand why games with choices and a plot are described as RPGs
My qualm with "RPG's" is that in many cases someone slaps in some stats or equipment and all of a sudden it's an "RPG" even if the actual "Role Playing" of such a game is weak or even non-existent (Like the entire "ARPG" genre is mostly just a vapid loot pinata simulator where not only is your role weak it gets further watered down by loot grinding via farming areas over and over and thus killing named enemies again and again)
Your issue seems to be the opposite. You seem to equate Role Playing as "Get stats"
The plot (And overall setting) provide more substance FOR scaling than AGAINST it.The plot and does not explain scaling.
With scaling, you get the idea that all the gangs (And corporation goons) are relatively equally powerful. There are people who are pretty strong around that justify MaxTac and provide tangible feedback in regards to why there are so many factions at odds with each other. With V's ability to surpass the generic scaling showing how they, uniquely, get strong enough to do things like single handedly take on Arasaka or go toe to toe with Adam Smasher.
Without scaling, you have to question why the gang in the highest level area who's clearly far more powerful than everyone else in the city haven't seized control over the entire city?
In your typical fantasy setting, lack of scaling makes more sense. Early game you fight things like rats and wolves and the like, while end game you're facing down Dragons, Liches and other powerful beings. So having scaling would make no sense having meagre pests like rats have equal stats to giant mythical dragons.
But in Cyberpunk, you're fighting the same type of enemies throughout the game. You start off fighting cyberware enhanced gonks and you end the game fighting cyberware enhanced gonks. There's no reason why one random gonk should be so much stronger than another, thus scaling helps keep all these gonks being on a relatively even footing against your character (I say relative because yes, they do get stronger over time. But relative to your character they roughly stay the same - Then all the extra bonuses your character gets lets you scale higher than enemies)


