Lowering XP Gain/Scaling Under-leveled Quests?
Came to my attention that Death March doesn't decrease XP gain, and is, more or less just a superficial difficulty above Broken Bones (Higher enemy HP/Damage) I wonder if there is a possibility of CDPR decreasing XP gain? Exploration in Witcher 3 has been a mixed experience for me, personally.
I find myself becoming too OP when taking on Main Quests as I've become 5+ levels higher than the recommended level. This decreases any challenge, and therefore not as fun as I would want.
Reason I mentioned scaling in the title isn't to scale enemies/quests to the players level, but bump quests that have become far too under-leveled, and especially greyed-out.
This isn't a "Give us XP for greyed quests! Give us better, scaled items for completing quests! I want Oblivion!" but more of a... Said quest is 5+ levels lower then my current level, and in turn It's bloody easy. Would it be possible to scale the quest accordingly to the players level to bring SOME challenge to the player? XP should NOT be awarded for greyed quests, but should still offer a challenge.
Exploration feels punishable, and I find it quite boring doing some of these quests where I literally 1-shot enemies due to being so OP.
Or simply decrease XP gain on the harder difficulties, if that were even possible to do. People mention ways to increase the difficulty by forcing handicaps, going into battle naked, "Iron Man" mode, die? wipe the last 5 saves. These are superficial and shouldn't need to be done just to achieve some challenge from the game.
It's not about gaining XP from lower leveled quests/contracts, or getting a new shiny weapon. This is about challenge, and the game lacks this, severely, by simply exploring this vast games world.