Life Path DLC or Life Path centric sequel?

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Nomad ending is sometimes used as a "retire your character" option in tabletop campaigns, go away from the city etc.I would not say nomads are that b-movie-Wraiths are, I mean Mad Max- there is a complete socio-economic reason for their existance that fits the cyberpunk of rtalsorian(maybe not other cyberpunk settings).
But its true they don't fit a lot in an urban setting and are more "interface" with the world(except a stray Nomad trying luck,like Panam when you meet her,starting V Nomad)...
My fear, is that if you re-use over and over V (ignoring that at full level is a walking god of destruction, so this summer all Cyberpunk gangers and corpo troops need to do a lot of fitness) you will end up with a hero, while I prefer the poor stereotypical cyberpunk anti-hero(personal taste, I admit).
For example one of the proposed DLCs is around Peralez but I can think about two possible ways of handling this:
V knows they are brainwashed, V returns to NC (if he/she left the town, if so with Panam and/or Judy-why the Aldecaldos leader leaves her clan?, is the whole clan moving back?) and knowing that investigates to find a "cure" for himself (Peralez unbrainwashed bonus track, or the other way around).
This for me is "mighty adventures of V"-personal taste,I know.

Other approach is an unrelated B that wile staying in NC witness the election of Peralez and how that changes the city politics in regards to its independence and somehow gets involved in that (Peralez is pro-NUSA, while previous major made a stand for indepence-selling to Arasaka-). You can explore the same themes, because they've been drawn by CDPR already. But in one it will feel like "guy/girl gets caught in cross fire"-kind of what we got in CP2077- and in the other is <insert your favorite movie> PART II.

PS:you should go more to the countryside, they don´t look worse than some farmers from my area.
They may not look worse than farmers, but this is a fictional computer game. They need costume fittings, makeup artists and hair stylists, dammit. Charlize Theron in Mad Max looked like a team of 17 had spent half a day doing her makeup. THAT is what I want my nomads to look like. And they need to wear silk. Lots of silk. Currently Panam looks like she buys clothes from the local supermarket and Saul gets his outfits from the garbage. Update to the Redengine for billowing silk needed.
 
They may not look worse than farmers, but this is a fictional computer game. They need costume fittings, makeup artists and hair stylists, dammit. Charlize Theron in Mad Max looked like a team of 17 had spent half a day doing her makeup. THAT is what I want my nomads to look like. And they need to wear silk. Lots of silk. Currently Panam looks like she buys clothes from the local supermarket and Saul gets his outfits from the garbage. Update to the Redengine for billowing silk needed.
Maybe some tunning options in the displays settings for World and NPC aesthetics? "Choose your neon level","Leather vs Latex","Normal yellow or yellow marker ","Skin cancer California sun vs vampire friendly NC"
 
The most likely major (paid) DLC seems at this point to be a story continuation, probably from the Sun ending (or possibly the Panam ending) and possibly involving rogue AIs (and what on earth alt has been up to in Korea, and, possibly an Easter egg return of Johnny's beyond the wall ghost).

But I imagine whatever they have mapped out was already mapped out before release.

One of the interesting questions with paid DLC (if ever there is any) is that the player has already covered the vast majority of Night City, but a location switch would be quite difficult to pull off while maintaining the fundamental feel of the game (which is heavy on the classic sci-fi questions).

So I doubt they'd have intended DLC as "V has random adventures with Panam" and I dearly hope it's not "V has random adventures with Jackie". Neither without more (and in Jackie's case without *considerably* more) would easily bear the themes CDPR have woven into the main story world. Panam's character is about the furthest removed of all the major characters from what makes cyberpunk (the genre) cyberpunk, while Jackie is a manchild who doesn't ask the big questions.
I don't know, I don't see them stamping a canon ending for the game on the same game's expansion. It would partially be the same as dismissing all the others while there are players playing the game for the first time. To change canon would only make sense on a sequel and if it can't be avoided.
I think there is plenty that can be added to NC still as a location. Pacifica has a lot of unaccessible space, the city center corporations and other corporation buildings around town, the university, prison, casinos... and open storylines - Peralez, Night Corp.,...
plus I do believe CDPR made the game to be replayable with different options available, so adding content for mid-game, even if there are players that are at place of no return, this would provide reasons to replay.
 
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