Life Path DLC or Life Path centric sequel?

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Is it possible that we will see an expansion or DLC dedicated to Life Paths? I was really hoping before launch that the Life Path would be a centerpiece of the game. It feels like more of an afterthought. All that really differentiates them is the prologue and a few dialog options. I was quite looking forward to the Corpo path in particular. It would be fun to be able to get back at the people from Arasaka who screwed V out of their job. I dunno, perhaps the sequel could be Life Path centric. Start your own corp, your own street gang, or nomad clan. Be the boss. Just a thought.
 

Guest 3847602

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Sounds good, I suggested something similar - to add a small questchain where we can play as a corpo/nomad/streetkid. Like an alternate history where V never became a merc.
 
Well they did promise free DLC this year right? If they don't honor their word, the stock will drop like an anchor again.
 
I have nothing against payed DLCs but not before the game is properly patched up.
I agree, I would pay for a sequel or expansion if they were well done. But, like I said, they already promised FREE DLCs to try and make up for the bad launch.
 
Well, what you're proposing is the removed content. I think what CD Projekt has in mind is more like a new jacket for V or some other character, a barber so you can change your hairstyle, maybe a new car. I doubt they will actually bring back all that stuff people have been arguing about for last 5 months. :D
 
They really have no reason NOT to add in what they cut out for time now, because everybody knows they made content cuts to save for time before release. If they don't follow through and improve the game a great deal, nobody is gonna care about a sequel and it will hurt the company's rep even further. If they release a bunch of cosmetic stuff and no gameplay/storyline improvements, and call it DLC, people are gonna be pissed.
 
i think new dlc should just be new content with new story going to the past is not worth it. it makes things convoluted
 

Guest 4564903

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When it comes to free DLC I'll be shocked if it is anything meaningful like actual story missions, buildings in Nigh City opened up or anything like that.

At best it will be cosmetics, possibly some new cars, new clothes and maybe a way to change your appearance during a play through, although I'm not holding my breath on the latter.

With paid story dlc I would like to see those six months with Jackie but I know deep down that will never happen.

I think any paid DLC will open up new parts of Night City, I cannot imagine that will not happen with what one can see throughout the city and the badlands, for me that would be great with a whole new story.
 
I think they'll open up the casino, maybe with a little detective/merc-story? Not sure what DLC it'll be released under.
 
I think they should bring back that train system for fast travel for there free DLC and remove the Fast travel checkpoints
 
Is it possible that we will see an expansion or DLC dedicated to Life Paths? I was really hoping before launch that the Life Path would be a centerpiece of the game. It feels like more of an afterthought. All that really differentiates them is the prologue and a few dialog options. I was quite looking forward to the Corpo path in particular. It would be fun to be able to get back at the people from Arasaka who screwed V out of their job. I dunno, perhaps the sequel could be Life Path centric. Start your own corp, your own street gang, or nomad clan. Be the boss. Just a thought.
The most likely major (paid) DLC seems at this point to be a story continuation, probably from the Sun ending (or possibly the Panam ending) and possibly involving rogue AIs (and what on earth alt has been up to in Korea, and, possibly an Easter egg return of Johnny's beyond the wall ghost).

But I imagine whatever they have mapped out was already mapped out before release.

One of the interesting questions with paid DLC (if ever there is any) is that the player has already covered the vast majority of Night City, but a location switch would be quite difficult to pull off while maintaining the fundamental feel of the game (which is heavy on the classic sci-fi questions).

So I doubt they'd have intended DLC as "V has random adventures with Panam" and I dearly hope it's not "V has random adventures with Jackie". Neither without more (and in Jackie's case without *considerably* more) would easily bear the themes CDPR have woven into the main story world. Panam's character is about the furthest removed of all the major characters from what makes cyberpunk (the genre) cyberpunk, while Jackie is a manchild who doesn't ask the big questions.
 
"paid" DLC ?! don't see anyone paying them for anything for a long loooong while, they better start pumping out free content for the years to come if they ever want the slimmest hope of ever trying to charge any amount of money and be met with anything but sneers, also they've clearly shown their inability to make lifepaths just make corpo V canon and be done with it.
 
The most likely major (paid) DLC seems at this point to be a story continuation, probably from the Sun ending (or possibly the Panam ending) and possibly involving rogue AIs (and what on earth alt has been up to in Korea, and, possibly an Easter egg return of Johnny's beyond the wall ghost).

But I imagine whatever they have mapped out was already mapped out before release.

One of the interesting questions with paid DLC (if ever there is any) is that the player has already covered the vast majority of Night City, but a location switch would be quite difficult to pull off while maintaining the fundamental feel of the game (which is heavy on the classic sci-fi questions).

So I doubt they'd have intended DLC as "V has random adventures with Panam" and I dearly hope it's not "V has random adventures with Jackie". Neither without more (and in Jackie's case without *considerably* more) would easily bear the themes CDPR have woven into the main story world. Panam's character is about the furthest remove of all the major characters from what makes cyberpunk (the genre) cyberpunk, while Jackie is a manchild who doesn't ask the big questions.
I fully support your feeling, no to "V mighty tale" in n-games and expansions (plus, how do you force a character fully leveled to have a challenge? the old Deus Ex iii/iv trick of cyberware not working?,reseting attributes and perks?). Suicide is the carbon neutral ending in terms of world for a sequel I think. Devil or Star depending on how dark they want the world,but V is not necessary.
PS:Sun for me feels like Icarus, other people other vibes.
 

I fully support your feeling, no to "V mighty tale" in n-games and expansions (plus, how do you force a character fully leveled to have a challenge? the old Deus Ex iii/iv trick of cyberware not working?,reseting attributes and perks?). Suicide is the carbon neutral ending in terms of world for a sequel I think. Devil or Star depending on how dark they want the world,but V is not necessary.
PS:Sun for me feels like Icarus, other people other vibes.
So I'd actually really like to see V, but not at the expense of turning things into a generic action game. I think that would happen if you went back to Jackie. I think there's scope to continue with, say, Panam, but care needs to be taken to maintain quality storytelling, because the Nomads really do feel like something straight out of a mindless B movie.* There'd need to be some wider, grander theme to keep the show on the road.

* They could also use a wash and a good tailor.
 
So I'd actually really like to see V, but not at the expense of turning things into a generic action game. I think that would happen if you went back to Jackie. I think there's scope to continue with, say, Panam, but care needs to be taken to maintain quality storytelling, because the Nomads really do feel like something straight out of a mindless B movie.* There'd need to be some wider, grander theme to keep the show on the road.

* They could also use a wash and a good tailor.
Nomad ending is sometimes used as a "retire your character" option in tabletop campaigns, go away from the city etc.I would not say nomads are that b-movie-Wraiths are, I mean Mad Max- there is a complete socio-economic reason for their existance that fits the cyberpunk of rtalsorian(maybe not other cyberpunk settings).
But its true they don't fit a lot in an urban setting and are more "interface" with the world(except a stray Nomad trying luck,like Panam when you meet her,starting V Nomad)...
My fear, is that if you re-use over and over V (ignoring that at full level is a walking god of destruction, so this summer all Cyberpunk gangers and corpo troops need to do a lot of fitness) you will end up with a hero, while I prefer the poor stereotypical cyberpunk anti-hero(personal taste, I admit).
For example one of the proposed DLCs is around Peralez but I can think about two possible ways of handling this:
V knows they are brainwashed, V returns to NC (if he/she left the town, if so with Panam and/or Judy-why the Aldecaldos leader leaves her clan?, is the whole clan moving back?) and knowing that investigates to find a "cure" for himself (Peralez unbrainwashed bonus track, or the other way around).
This for me is "mighty adventures of V"-personal taste,I know.

Other approach is an unrelated B that wile staying in NC witness the election of Peralez and how that changes the city politics in regards to its independence and somehow gets involved in that (Peralez is pro-NUSA, while previous major made a stand for indepence-selling to Arasaka-). You can explore the same themes, because they've been drawn by CDPR already. But in one it will feel like "guy/girl gets caught in cross fire"-kind of what we got in CP2077- and in the other is <insert your favorite movie> PART II.

PS:you should go more to the countryside, they don´t look worse than some farmers from my area.
 
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