I voted yes... because some of my favorit pnp RPG's include things like this to various degrees (like 3-4 out of my top five favorit pnp RPG's has it, my nr1 favorit has it, and a few more outside of the top five has it as well), where part of your characters backstory is out of your hands (unless the GM allowes you to change/re-roll some due to "not fitting for my/your character" etc).
I really like it, almost love it, because to me it compleatly builds the character in a way that I like... and by puzzling it all together
"due to X thing happening it lead to Y thing, which lead to Z, and that is why my character is like he is"-kind of a thing, it gives me a great idea for things for my character... who the character is, what might or might not motivate them, stories from their past, past acheivements, items they have, etc.
It's not like I can not do things like this, imagin and construct their backstory, with pnp RPG's which does not have simmilar types of systems like the Life Path thing... my nr 2 favorit pnp RPG does not have it after all (part of the reason it is nr 2 though is due to nostalgia, since it was the pnp rpg which I started on). But most of the time in pnp RPG's which does not include it, the backstory often feels extreamly... "constructed"... or something like that... it does not feel natural or something, like it's a real persons backstory or something. I mean sure, I have had characters in pnp RPG's like this which had a backstory that felt "real" and all (my alltime favorit pnp RPG character which I have made and played, where I feel I managed to construct somehting good backstory anc characterwise, comes from a game (my 2nd favorit game that I mentioned above) without life path things... it just so happends to also be my first ever pnp RPG character as well)... but those characters where extreamly few in numbers, maybe a handfull or so of them since 1996 (oh yeah... hmmm... I have been playing pnp rpg's for 20 years... and 6 months... now!
).
Where as when it came to characters, that I have created in pnp RPG's which did include something like a life path kind of a thing, here almost every single character has been in one way or another memorable (not that I actually remember all of them... maybe 2 handfulls or so). On top of that, as I mentioned above, these characters feel "real"... feel like real people, with real personalities, with real backstorys, with real lives... they basicly feel... well... real... not constructed or something. So yeah... I would love for there to be a life path system in Cyberpunk 2077.
However... even though I love systems like this in pnp RPG's, and even though I would love to have a system like that in Cyberpunk 2077... I will never use it the same way in a computer game as I would in a pnp RPG game. Because where I do accept the random nature of life path systems in pnp RPG's, and I do to some extent accept the results of the rolls made there, good or bad ones... In a PC game though? Not as much. If a PC game did include random background stuff when you created your character, and there was no possible way to your self pick the things you want in the games systems... then I probably would... no... not probably... I
would continue to re-roll the character over, and over, and over again... untill I got what I wanted fo my character.
I mean just take Baldur's Gate for example... where your characters stats... or rather the numbers of points you had to put on your stats (strength, intelligence, etc)... is random. From the first moment I played that game back in the day, to every single time I have played the game over the years... I would spend a huge amount (we are talking an hour easy, sometimes even more, depending on circumstances) of time on just sitting there constantly re-rolling the dice for how many points you had to buy your stats. I do belive you could save one roll that you could pick again at a later time... so I would save every single roll which was higher then the previous one, untill I felt I had reached close to a "maximum" amount of points (not neccesarily the actual max, but a number of points I was ok with "lowering my self" to taking)... but man... if I happend to roll a really high number, and then accidentally pressing roll again due to not paying attention, which made me aware of that you could get that high of a number... then I would continue to roll the dices again untill I got that number again.
So yeah... even if CDPR included this kind of randomness to the character creation system for CP2077... I would totally spam the character creation thing untill I got what I wanted... no matter if it took me an hour or two to do it... add that to how much time I will spend on creating my characters face and looks (in games like Skyrim, or the new Fallout games, or the now defunct City of Heroes mmo, etc, that can take me hours... )... man... I would be looking at a minimum of 1 hour... if not... 6... or something... just to create my character. XD
In PC/Console games I just want things to be exacly how I want them to be... and I will go out of my way, and spend the hours it takes, to get what I want (by not "cheating" that is... and yeah I know that constantly rerolling is cheating really... but the "cheating" I am refering to here is the one where I would go into the code of the game and basicly give me what I want that way... that is something I will not do... then I rather spend the hours it takes to re-roll things to get it). So I guess the only type of life path system that would work better for me, in a PC/Console game, would probably be one where you have X numbers of points to buy background stuff for, and each type of background stuff costs different amounts of points due to how good they are, and you can choiced to pick negative background stuff which will give you back X amount of points to be used for the good stuff. This would be the only type of life path type of system that would drasticly reduce the amount of time I spent on creating my character's stats and background... but even here it would probably take me longer then most people, because I like to puzzle together the "perfect" character for me, so I will constantly go back and forth with the stuff untill it feels "right" to me. But, it will potentually take less time to do it this way, then constantly hitting re-roll on the character (the time the re-roll takes can varie drasticly though, due to sheer luck/unluck). XD
Which ever of these types CDPR might or might not choose does not matter to much to me... I will still have to spend a lot of time on my character creation anyway. But if I had to choice one over the other... "randomness" or "pick and choice"... then I would probably pick randomness as nr 1... because even though i would totally game that system in a pc/console game, it would still give you the oppertunity to roll a random character and just play with what you where given... even though that would be something I would close to never do... since I want what I want, and I like to play certain types of characters, and other types of characters have close to no pull or interest to me, and I like to play pc/console games a certain way when it comes to my characters as well. What that is changed depending on the genre. Knight with Sword+Shield+Heavy Armor in Fantasy. Where as in Sci-Fi I tend to go for Snipers types of characters, with a sniper rifle if possible (assault rifles will do if nothing else is available), who hacks and picks locks and what not everywhere he goes, while he is sneaking as he does it... in heavy/power armor... XD
So yeah... I want life path systems... preferabtly a random one (where some aspect are "pick and choice" of course)... but will totally accept a compleatly "pick and choice" type of one as well.
Just know that I will game the hell out of any system they put in place... because Michael wants what Michael wants, and Michael will go out of his way to get it... no matter the amount of time it might or might not take to get it. XD