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essenthy looks really good. Billion time better than vanilla. But why you do not use sun brightness from 2.2? Is this your taste or is this because of technical limitation? I mean color grading is more similar to E3 this time. But sun brightness was more similar to E3 in 2.2 version.
Anyway I can't wait to play with this mod again from beginning.
And did you start to change settings of bad weather or it will began after clear weather?
EDIT: And mountains and fog in distance looks better than your last comparison video with vanilla.
its not sun brightness, its exposure, its not possible to have the same image clarity as the E3 build without breaking everything that has any amount of specularity, basically everytime you increase the exposure anything that has a bright pixel ( translucency, skin, bloom, white surface, sky, moon, clouds ect ...) become brighter, i tried to do that in 2.2, but it ended up breaking many thing that i cant fix
so a settled for a lower exposure curve but now nothing is broken, the sun is a little big at sunset, but thats it, everything else work without being too bright or too dark or too shiny, it look fine
maybe its still possible to achieve, but currently i dont know how to do that, i could spend some time testing again for days or just work on the update
either the specularity of objects was very very low in the E3 build so you could have a very high exposure, and in that case its impossible to replicate, changing the specularity of everything else is impossible, or thats what they meant what they said they changed the lighting system, the old system was capable of providing a higher amount of light without breaking specularity in some ways
and thats assuming it was in game and not post process in post production, or post process in game but the tech was removed, its too hard to guess what it exactly made it look that way
E3 build was using nearly the full spectrum of what an SDR tonemap curve is capable of at maximum ( specularity, shininess, color brightness ect ... ) vanilla for some reason cant reach that amount without breaking stuff
its almost as if the E3 build was HDR if you compare it vanilla, wich is impossible obviously but thats give you an idea of what am talking about
there are many other things the E3 build has different than vanilla that when you pile them it make it just superior in every possible way