[Lighting Mod] STLM 2.2

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[Lighting Mod] STLM 2.2


Update 2.2 :

- fixed velen lighting and vegetation translucency
- longer ponytail for geralt ( hairwork only )
- fixed novigrad exposure and colorgrading
- fixed night coloring across all zones ( does not mean darker ! )
- increased firelight influence
- all small bonefire are now medium
- fixed the fog coloring in fyk island
- Hos support for most of the main part, last part is untouched
- fixed KM coloring and lighting
- minimal support for B&W : slightly less colorful and tonemapping tweaks for a brighter image
- indoor lighting tweaks
- reduced the "projector effect" on geralt for raining weather in B&W ( will fix this for all zones in an update )
- some caves lighting is now back to default
- increased light reach in the distance, this is directly dependent of the values you have in user.settings ( for vegetation )
- increased geralt default haircut physic ( experimental )

http://www.nexusmods.com/witcher3/mods/657/?
 
FINALLY!


Thanks dude!
 

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One question has this mod the same problem as the older one with the savegamez? Or is it fixed?
 
Nice touch.but im not using mod in witcher so i want to give it a try.

if anyone can tell me how i can enable this mod i would appreciate.
 
Don't really like what it does with the Blood & Wine lighting. Will stay with 2.1 unless you plan to release a different version that keeps Blood & Wine Vanilla.
 
Trailer beautiful as always, looking forward to testing it out. Thanks for your work Essenthy. Love your taste in music btw.
 
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