[Lighting Mod] STLM 2.2

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Not every post that contains some critic, is trolling. Everyone has its opinion and has the right to say it. If the mod creator likes it or not doesn't matter.

Of course, I see valid and well formed criticism and just simple complaining as two different things. :)
 

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@essenthy or anybody else who might have a clue: was trying to uncook the mod with ModKitchen in order to see if I can disable the DoF introduced by the mod. Problem is ModKitchen only unpacks a fx folder which has just an aard folder inside of it..i must have done something wrong here. Appreciate it if anyone could chip in with some advice.
 
STLM 2.2 is a vast improvement over the previous once,this time i'm thinking of making it permanent for good.

Btw Essenthy,what are the issues you are talking about at your mod's main page?
 
Thank you essenthy !
This mod is just magnifique ! It is way better than the 2.1 even though both are really good ! For the moment, i don't use the mod in Toussaint, but i will give it a try in my NG+ .
 
Sorry to spoil the fun, but i have the "red fog problem" again and this time only stlm 2.2 and ulm are installed, there are also no conflicts reported by script merger.
I would really like to know what is causing this wierd bug.
For clairifications sake i'm in the downwarren zone atm and it didn't happen in the other zones, mostly just rinding around for a few hours and was testing different env. presets with ulm, but in this shots i have ulm disabled and it still looks like this.

Take a look:
http://imgur.com/a/XY1uG
 
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Sorry to spoil the fun, but i have the "red fog problem" again and this time only stlm 2.2 and ulm are installed, there are also no conflicts reported by script merger.
I would really like to know what is causing this wierd bug.
For clairifications sake i'm in the downwarren zone atm and it didn't happen in the other zones, mostly just rinding around for a few hours and was testing different env. presets with ulm, but in this shots i have ulm disabled and it still looks like this.

Take a look:
http://imgur.com/a/XY1uG

Lol dude you know the answer you're going to get right? It's posted that it's not meant to be played in conjunction with other lighting mods (ie. you've ULM as well). don't think you'll get far with this but good luck.
 
This happend before and i worte a post about it, but script merger was able to fix it, as you can see the volumetric fog mod was active as well and so i suspected that this mod was the cause of all of that, now there is neither of them active and i still get this bug, so i would report again and hope somebody could find an explaination to why this happens and what causes it, simple as that.

http://imgur.com/a/kSOvx



 
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This happend before and i worte a post about it, but script merger was able to fix it, as you can see the volumetric fog mod was active as well and so i suspected that this mod was the cause of all of that, now there is neither of them active and i still get this bug, so i would report again and hope somebody could find an explaination to why this happens and what causes it, simple as that.

http://imgur.com/a/kSOvx




well i see you have the Weather mod active as well (right down in the mods list)..maybe it might be interfering?
 
As far as i know it's only a texture replacement, but i give it a try and report back then.

Edit: As i thought still the same problem.
After deactivating all visual and texture mods but STLM 2.2 the problem persists, again i suspect STLM has this bug itself.

http://imgur.com/ndfNmJW
 
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In my opinion game looks the same with and without Absolute Prerealease Reshade. Of course with STLM 2.2.
 
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