[Lighting Mod] STLM 2.2
Update 2.2 :
- fixed velen lighting and vegetation translucency
- longer ponytail for geralt ( hairwork only )
- fixed novigrad exposure and colorgrading
- fixed night coloring across all zones ( does not mean darker ! )
- increased firelight influence
- all small bonefire are now medium
- fixed the fog coloring in fyk island
- Hos support for most of the main part, last part is untouched
- fixed KM coloring and lighting
- minimal support for B&W : slightly less colorful and tonemapping tweaks for a brighter image
- indoor lighting tweaks
- reduced the "projector effect" on geralt for raining weather in B&W ( will fix this for all zones in an update )
- some caves lighting is now back to default
- increased light reach in the distance, this is directly dependent of the values you have in user.settings ( for vegetation )
- increased geralt default haircut physic ( experimental )
http://www.nexusmods.com/witcher3/mods/657/?
Update 2.2 :
- fixed velen lighting and vegetation translucency
- longer ponytail for geralt ( hairwork only )
- fixed novigrad exposure and colorgrading
- fixed night coloring across all zones ( does not mean darker ! )
- increased firelight influence
- all small bonefire are now medium
- fixed the fog coloring in fyk island
- Hos support for most of the main part, last part is untouched
- fixed KM coloring and lighting
- minimal support for B&W : slightly less colorful and tonemapping tweaks for a brighter image
- indoor lighting tweaks
- reduced the "projector effect" on geralt for raining weather in B&W ( will fix this for all zones in an update )
- some caves lighting is now back to default
- increased light reach in the distance, this is directly dependent of the values you have in user.settings ( for vegetation )
- increased geralt default haircut physic ( experimental )
http://www.nexusmods.com/witcher3/mods/657/?