ELLAX;n10296082 said:im using custom lighting for myself, i don't see any other lighting mod beating it, especially Novigrad and the cutscenes.
https://i.imgur.com/oI3TIzx.jpg
https://i.imgur.com/bJ59PcI.jpg
https://i.imgur.com/Rwvifa2.jpg
https://i.imgur.com/4nWKDrb.jpg
https://i.imgur.com/ve1cXTD.jpg
https://i.imgur.com/Eg7R4XE.jpg
tennisaddict1999;n10297762 said:MaykonLexar Hey everything you're doing looks good; I got two questions though, are you going to try to make it bugfree as possible?
ELLAX;n10296082 said:im using custom lighting for myself, i don't see any other lighting mod beating it, especially Novigrad and the cutscenes.
https://i.imgur.com/oI3TIzx.jpg
https://i.imgur.com/bJ59PcI.jpg
https://i.imgur.com/Rwvifa2.jpg
https://i.imgur.com/4nWKDrb.jpg
https://i.imgur.com/ve1cXTD.jpg
https://i.imgur.com/Eg7R4XE.jpg
TutaMD;n10300232 said:Great Work . Been following you here and on YouTube since last year . Can we help speed up the completion of the lighting mod ? Also , when you do release it , please note the mods used alongside this one , if any ! Congrats again !
Do not want to change it, but I want to make sure that both env's are activeGregorWladacz;n10300472 said:Why do you want to change herbarium files? I thought this was a lighting mod... What am I missing?
MonarchX;n10300762 said:Is scripting required to active those ENV files? BTW, I saw people talking about how cut-scene lighting is too bright. I disabled it for myself because I hate it how lighting during heavy storm with dark clouds suddenly changes as you start a conversation with some random merchant. I also disable artificial character light in cut-scenes, but doing so was not enough to make gameplay lighting look exactly like cut-scene lighting due to fake light sources that spawn during cut scenes and other light sources increase brightness in cut-scenes. I am going to through some 1400 (half done) w2scene files and disabling fake light sources. I already completed all of BOB and EP1 DLC's, Minor Quests, Generic Quests, etc. All that is left (major part) are Main Game Parts 1, 2, and 3. If you care and it could help, you can have it now (half way done) and then once I finish it (at some point this month I hope...)
I haven't found a way to prevent cut-scenes from triggering increase of light source brightness though. It's not in w2scene files.
One issue with disabling cut-scene lighting is that it makes character faces look weird, with every detail creating some shadow. To fix that, I use a No Artificial Light script, but load the dash dot Novigrad ENV file, which I guess is kind of like cut-scene lighting, but it makes lighting more accurate during gameplay and does not force cut-scene lighting changes in cut-scenes.
MaykonLexar;n10300302 said:One thing that is keeping me from finalizing Skellige, is to find the w2l file of herbarium, I really need this file, to do some analysis and thus edit the two env's that exist for that place
Looks incredible,these colors would be perfect for kaer morhen,because I think Kaer Morhen should be more green than in your previous screenshot.MaykonLexar;n10301042 said:Only one test, but it will not be included in this version, only in the next update and this is to save time, because Toussaint is a very annoying place to edit
FrankPredator7;n10301112 said:Looks incredible,these colors would be perfect for kaer morhen,because I think Kaer Morhen should be more green than in your previous screenshot.