How to merge multiple texture mods in to a single mod file
Here's my attempt of a tutorial explaining the process of combining your texture mods in to one to avoid infinite loading screens after installing too many texture mods for the game.
You will need the following
The Official Witcher 3 Modkit
ModKitchen
Once both are downloaded and installed you need to open up ModKitchen and under
"Directory" you point to the folder where the
"wcc_lite" file from the Modkit is located in my case this is
"C:\Program Files (x86)\Witcher 3 Mod Tools\bin\x64"
Like this
If you haven't already you need to copy over the mods you wish to merge in to a "new" mod to a new folder. For me I put this in new folder in a folder structure I created looking like this
"X:\GOG\Texturemods"
For example if you are going to merge armor retextures put all those mods in a folder that we in this case we choose to call
"Armors" in the Texturemods folder.
(
DO NOT use folders that has spaces in them for example the
"The Witcher 3 Wild Hunt"-folder nor the
"GOG Games"-folder)
Once you have done that you go down to
"Select "content" directory" under the
"Uncook game files" tab in Modkitchen and point to the directory where you stored your armor mods, which is in this case is
"X:\GOG\Texturemods\Armors"
Before hitting the
"Uncook!"-button you first need to set the destination, for this I create the folder structure called
X:\GOG\Raw\Uncooked\
Now you are ready to hit that big
"Uncook!"-button (I checked skip errors as recommended) and this process will go by quite quickly.
Once everything is uncooked it is time to actually start building a new mod from it all. First thing you need to do is to add some additional sub folders inside the
X:\GOG\Raw\ folder. It should look something like this.
Next open up the the folder called
"Uncooked" and move/copy over all the contents to the
"Modded" folder and go back in to Modkitchen and switch to the
"Build a Mod"-tab, it should look like this.
Pay attention to the Mod working directory in the above screenshot, do
not select the folder called
"Modded", ModKitchen will find it just fine on its own. Name your mod whatever you like (just keep in mind the name needs to start with
"mod") and go and press that
Build! button. Unlike the uncooking process this might end up taking quite a while so here you can go make a sandwich or prepare a cup of coffee while you wait.
Once you received the message from Modkitchen that everything is finished you will find your new mod in the
"X:\GOG\Raw\Packed" folder so go ahead and simply move it over to your Witcher 3
"Mods" folder as you normally would. Just make sure to delete or move all the different mods you just compiled before booting the game with your new texture mod package in place.
And that's it!
