[LINKS ONLY] Witcher 3 News

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http://multiplayer.it/articoli/147614-the-witcher-3-wild-hunt-lo-strigo-sta-arrivando.html

Some bits from this italian preview, they played January build.

The work done in the studios of Warsaw was indeed incredible and with each new advance, it does nothing but increase the hype for a title on both PC and console, which is intended to set the standard of vision for the coming years to come. Between primary and secondary quests you can get to overcome 200 hours of playing to spend immersed in a huge virtual world, peppered with hundreds of NPC, battles and quests to accomplish, to shed light on the final chapter of the saga of the witcher.

They had 3 hours available to fully live the fascinating atmosphere of Wild Hunt testing the gameplay, the mission structure, a hint of the plot and admiring the majestic technique ensured by portentous RED Engine 3. Combat system's old problems emerged, although improved compared to the past, still suffers from several problems related to the hits feedback and the management of the camera, as well as a dirt background interaction with the environment surrounding Geralt, both on foot and on horseback sections. They cannot do anything but confirm these doubts, but now as then their eyes are delighted. The work done in terms of polygon wealth is incredible, on PC as well as on consoles, confirming once again the ability of developers when it comes to sheer magnificence graphics. The environments are varied and well-diversified, as well as the NPC, the fauna and flora that will surround the travels of Geralt riding his trusty mare.

As Monnier already said, these 3 additional months were needed to clean and further refine the title, pointing to the maximum of the potential to hit the stores with the confidence to give players the best possible The Witcher 3 . The latest news were pretictable: the two console versions required more work in terms of cleanliness, the need for developers to meet with the available hardware. If on the PlayStation 4 they have managed to keep the full HD resolution up while working on optimization, on Xbox One had to stop at 900p to avoid excessive drops in fremerate and problems of fluidity in the most hectic situations or when loading new locations in a huge world. However the decision to get even on the home console did not affect in any way the team on the decision of what to put in the title.

Monnier: "We have first of all thought of The Witcher 3: Wild Hunt as a PC game, by far the most stable and performing among those available to us and on which we could start working right away without having to wait for the precise specifications and prototypes of the new console. Once we set up the structure of the game and gave birth to what we wanted to become The Witcher 3, we bother to carry it all on PS4 and Xbox One, but without allowing them to restrict or would influence in some way. What you see on the PC there will be on consoles, with some compromises. "

Despite everything, however, the work on Xbox One version surprised the journalists positively, supporting once more the quality of the work of finishing and optimization done by the developers. The view is nice, the action smooth and without delays, with some minor texture and particle effects that pay the higher price.

Speaking of PC version, they can admire a true visual delight, although as usual they couldn't change the settings. They know for sure that the version shown ran at 1080p, not on maximum detail, probably a matter of stability of a build which is not final yet, and the result was absolutely amazing. The differences between PC and other party console, although repeating they are also a beautiful sight, are clear. Journalists can only imagine how Wild Hunt will push the limit on PC. The PC used were equipped with a GeForce GTX 980 and G-Sync monitors, but we have to wait the final version to have an idea of ​​what it takes to finally push it to the maximum of detail.

They are super hyped about the expected longevity, 200 hours to do everything, that will put gamers in front of colorful characters, credible NPC, fascinating cities, tons of quests and especially a series of decisions that will irrevocably change the campaign.


Then some bits about Monnier conversation with the journalists:

About choices and consequences: "Making decisions can have very important effects on the development of the story, but unlike other titles The Witcher 3: Wild Hunt is designed in a way you'll never know if at that very moment you're going to take a decision with an utmost importance, or are you just choosing something that will not impact Geralt's future. You could talk to a waitress, having a cordial conversation, but after your meeting she could talk to other people or do certain actions that will set in motion a chain of unpredictable events, regardless of whether it will manifest only after coming to another city, or when you come back to visit her later. The key is just that all dialogs are presented to the same manner and that you can not figure out in advance where they will end up. Everything is designed to create a gaming experience more realistic and organic, as in real life: you do not know who the person you are meeting and what effects it could have in your life; if you do not like the person at first sight or you meet it in a wrong time, you'll give it little attention, otherwise you'll starts to argue with her/him and perhaps something that you never thought will come out. I think the beauty of this system is by far the lack of predictability and the fact of not having sharp differences on what is right and what is wrong. Only continuing the adventure you will really account the consequence of their actions."

About the ton of work they did in these years. "We are very tired, not only me, going back and forth in all Europe to present the title to the press, but also my colleagues in Warsaw. We spent a lot of energy to be able to completing the title in time with the dates we announced previously, but also working at a fast pace we had to postpone it still three months to adjust and refine many aspects as possible. What is important for us and for our fans is that The Witcher 3 will hit the stores in the way we wanted it to be from the beginning. Ultimately then yes, we are tired, very tired but it is not over yet. "

About DLCs. "For us it is an important aspect because it allows us to expand the gaming experience to our liking with ideas that came to mind during the development process, but when the title was already in an advanced state of developing. We are first of all players, and what we want is that anyone who has bought the game can also enjoy the additional parts. It is not the fault of the player if these additions we came to mind in an advanced stage of development and we have not had time to implement them in final version, and it is for this reason that we offer you the opportunity to download, play and njoy them with full freedom. For us it is a way of adding further value to our product. According to our philosophy, we get paid once the game is purchased, and even in this case we try in every way to meet the players, even exposing economically against our interests. All our games are DRM free therefore they potentially can be illegally copied and distributed without restriction, but until now it worked well then we have no intention of imposing players protections or force them to make other extra purchases making their life hard."
 
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Spanish review, translation of what i think is interesting/remarkable, video isn't new and isn't the actual gameplay reviewed:

He did play 4-5 hours (December build)
Played in PC in high, he says NVIDIA will launch specific drivers.
His only graphic concern was the lack of tesselation and fps drops, but he knows is an old build and hopes the latter will be fixed in final.
He was one shotted several times cause Geralt had 0 knowledge of the monsters (ghosts) he found exploring the forest instead following the path. After learning their weakness was able to avenge himself.
Found the signals balanced.
The horse always appears from our back, so it "appearing" isn't inmmersion breaking.
He likes witcher's senses cause the quest aren't linear and they are complex and interesting.
There will be 4 skill branches and you will have 3 active skills on every one.
Tactical and smart combat will make everything easier than direct approachs, even it been difficult per se, specially compared with Skyrim.

P.S: Looks like he played in the booth you can see in the video in the post above this, indeed he's in 2:46.
 
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New interview with the Lead Writer Marcin Blacha (in Russian):
http://kanobu.ru/articles/myi-lyubim-istorii-chto-nam-rasskazyivali-v-detstve-368975/
(Google translate).

Some points:
- They planned creating a trilogy from the start, when they were developing TW1, and they had some general outlines of the whole story. However, nothing of those original plans for the third game survived in the actual implementation.
- They started developing the game with writing a concise synopsis of the story, outlining the key points. Then they split the script into segments, and worked with each segment separetely. There was an independednt team working on each of the segments, they tried to ensure that each segment of the script has its own athmosphere and pace, for the player not to get bored.
- There will be consequences of the order in which you do quests and visit locations. Dialogue end story trees were growing enormously during the development.
- Choosing your decisions at the beginning of the game (through the dialogue) is implemented in such a way that the players unfamiliar with the franchise will still be able to make these decisions in a meaningful way (i.e. enough context is provided), although mainly this feature was added for the sake of returning players.
- The game has deep Slavic roots, and they didn't try to translate them to Western mentality. They made the game with such widespread Slavic influences not because they want to spread their own culture, but because they were raised in it, and they love it. Their aim is not for the complete understanding of Slavic culture by the Western players, they rather want the players to start sharing their love for their culture.
- Gamergate didn't affect the game in any way.


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Nothing about the game itself, they just tease before diving in to other matters. But he does estimate that their Gamespot preview will be done about mid-time April. Two reporters, they had 6 hours each, prologue and then do whatever they want. He also says it felt like a fantasy Red Dead Redemption. That's a first. The rest of their talk about TW3 is just regular hype stuff.

01:50-03:30

http://www.gamespot.com/videos/rainbow-six-siege-mortal-kombat-x-axiom-verge-the-/2300-6424199/
 
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http://www.stratege.ru/ps4/games/the_witcher_3_wild_hunt/article/50842
A interview in russian. Seems to be pretty deep, though the google translator sucks, so maybe someone who speaks russian can translate the most important parts

A part was translated by a english website:

"Yes, in the final version, you can not only use the boat to sail but also swim under water, opening up new areas that are inaccessible by land. We especially cut out the content for this presentation so you can focus all your attention on the combat system, monsters and ordinary people living on the mainland. But in fact, we have designed five large islands and about the same number of smaller ones, which we have not yet demonstrated in public. So do not be afraid, in our game you will see a lot of interesting places to explore: ancient ruins, abandoned buildings, caves and much more. We created each of these places in a unique way for the players who want to get there. Some of them will be associated with Geralt’s story, while others just hide behind a lot of secrets. In general, they all carry some meaning. Our team spent a lot of time to recreate the world of Geralt and make it feel alive."

Asked about the role of the emperor:
"I still can not disclose all of the cards, but it will involve a number of interesting missions and yes, he will play a significant role in the plot. Geralt will have to work with him, but it absolutely does not mean that he has to obey his will, much less to agree to play by his rules."



"
 
This is an interview Saudi Gamer did with Jakub Szamalek in Dubai (whom they do not even mention his name, shame on you.).
http://saudigamer.com/cd-projekt-exclusive-interview/


No new news here, but if you want to read, here we go:


"The previous Witcher games were catered to a niche market, but now with the Third game of the series the situation has changed and most gamers now know about the Witcher and are anticipating its release, how do you present the third game's story even though it is connected to the previous parts?"


"When we first started working on the game, we knew that there will be newcomers to the series and so we focused on building a story that is suitable for those that will have first contact with the series so the newcomers will not feel lost and not knowing whom is whom. For this reason we worked very hard on the Prologue of the game and when you finish it you will have a general perspective about the game. We present the player with the basics of the Witcher, like: who the Witchers are and that their job is to kill monsters, but Geralt the Protagonist of the game is different than the rest of the Witchers and he has a personal goal. You will know who his friends are and that there is a war going on in the game but there are still things that will please the Witcher fans, like seeing old locations and old characters that they saw in the previous parts."


"Personally, I did not go too much into the Sidequests, but I noticed that even the Sidequests have interesting storylines so much that I sometimes just say that I would focus on this sidequest's story and lay back from the main storyline for a bit, so my question is: Are all conversations in the game -even the sidequests- are voice acted?"



"Yes. Pretty much all quests that you have a conversation with a certain character is voice-acted but there are a few quests that will not have voice acting because there aren't any characters to speak to at all. For example: you see a dead body that is thrown near the beach and you see a mysterious letter on it that you read and you try to solve the mysteries in it. Quests of that nature are designed to encourage the player to explore the game-world. As for the quests that have interaction with characters, they are all hand-crafted and there are no automatically-generated quests from the game because we have tried this before. It is true the game-world is huge and that it would be easy for us to recycle things automatically but we felt that it would never work and it would not suit the quality we strive for. As such, every sidequest has its own storyline and are not "Fetch quests" that you go and gather material for an NPC and later on you deliver it to him/her. Because even if the quest was simple and not complex you are going to get to know the quest giver's goals and personality."


" How much does the player have an effect on the game's story?"


"Of course picking choices and the consequences that happen because of them are very important in the Witcher series and it is still there in the third part. There will be important choices for you to make while you progress in the main storyline and also on the level of the sidequests and the NPCs that are in the game. For example: there is a character in one of the villages of the world that can die in End of the game or would keep living after and that entirely depends on the conversation you have between you and him and the choices that you have made. Of course I will not spoil who the character is so I won't ruin it for you guys."



"How do you manage to link the accumaltion or the final result for those stories together?"


"This is by far the most difficult challenge we had when it comes to writing the story, because naturally, the game is huge and interactive and needs from you at least 100 hours of gameplay to finish and you have a lot of things you can do as the game is "Open-World". As such, we had to make sure that all these quests would work differently so that if you killed character "A" you would meet character "B" instead and so forth. This thing takes us too much hard work and I think the final result of that was good and things kept going as planned and the issue that the game interacts with things that you do makes it a very flexible strategy."


"Do you expect all players to have the same emotional results and the same emotional theme with the Story, or is there going to be a player that has a touching playthrough while another player has a "cold" playthrough?" (to clarify on this question, the interviewer is asking if the choices that you make in the story would change the "feel" of it.)


"No, first of all from an emotional level, it is always changing. We do not like to put choices that would clearly state which choices is right and which choices are wrong, or that we put something clear for you to know that what you chose is good or bad, because it is possible for you to become a "bad guy" at the end while not even knowing it, depending on the choices you have made in the game. Sometimes you choose a certain choice because you think it is the right one but also it is possible that the consequences of that choice would come out bad later on. The second thing I see that the Witcher 3's story will be engaging and I am very happy about the level that games have reached these days as they are no longer limited to only be fun games but also to present to players an engaging story that would make you think about the things you did. And I think the Witcher managed to reach this level."


"As for the second character that we are going to play as, Ciri, are her parts linked with the story, as in we will not be able to play as her until we reach a certain point in the story and then we come back to playing as Geralt and that there won't be a choice to let you play as the character you want?


Yes, that is true, you will not be able to choose the character you want to play as because the character of Ciri has an important role in the story and we felt that this idea would give a breathe of fresh air when it comes to gameplay and that you will see the events of the story from her perspective. Of course her fighting style differs from Geralt. She has certain moves and powers that are unique to her and I can say that she is more powerful than Geralt himself."



" After the player finishes with the main story, are there going to be things to do and bonus quests to play after the end of the story?"


"Yes, certainly, there will be a lot of content after you finish the game, of course there are some quests that are linked to the story will be closed-off to you and you won't be able to replay them, but the game-world will be open for you after you finish the game so you can explore it."
 
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I don't think this has been posted anywhere yet. So ... http://www.gameranx.com/updates/id/...d-hunt-developer-talks-in-game-camera-system/ - I believe it includes new info about camera adjustability. I am including the written text as well since it's short:

The Witcher 3: Wild Hunt is being hailed as one of 2015's biggest game releases across all platforms and consoles. Developer CD Projekt RED has been very vocal about their hopes and aspirations for the game, saying that it will help to push gaming to the next level. The Witcher 3 will feature some of the most in-depth graphical technology in video games to date.

Community manager and website coordinator Marcin Momot recently responded to some fan questions on his Twitter page. Some of these were pertinent to The Witcher 3's in-game camera system. Momot made a couple of statements that reveal the camera system will work differently from activity to activity.

@Marcin360 Can the camera be adjusted in the W3 ?? I'd like it a lil closer, kinda like in the trailers.

@Nodoubtandy Not manually. There are different presets for exploration outdoors, indoors, horse riding, sailing, etc.

@Nodoubtandy As in it automatically adjusts.

So, if you're sailing there will be a preset camera mode for that specific activity. If you're riding on horseback, there will be another and so on.
 
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