List of announced improvements of patch 2.0 and Phantom Liberty

+
heh dlc basically completely disregards anything you've done in the game and it seems some aren't bothered by that. kinda like the pointless life paths we were sold on.

So you basically have to start all over again or at the very least somewhere at or the ending of the voodo boys part.

What about the love interests we had or were working on. What about the main quest we were on.


also wouldn't call some of those improvements, Some of those will just get annoying very quickly if they are constant. For the collector types some of those will be nice, But for me pointless. never went to any ripperdoc nor added any tech unless it was part of quests. Never bought any vehicle other than the one I started with. After a bit I kinda figured out it was pointless to bother collect them since to me they serve no purpose.

Rather not have to go through everything I've already done in the game. why couldn't they just have this after the main game ended.

This one is a massive wait and see.. not to thrilled that I have to redo everything after Voodo boys.
Well, there will be a new ending and probably other stuff that can have an influence on the base game, and it is more than normal that the expansion will take a place before the endings.
About not using cyberware, it is up to you, but the game is cyberpunk, and most of the players use this technology and their expectations are high.
 
heh dlc basically completely disregards anything you've done in the game and it seems some aren't bothered by that. kinda like the pointless life paths we were sold on.

So you basically have to start all over again or at the very least somewhere at or the ending of the voodo boys part.

What about the love interests we had or were working on. What about the main quest we were on.


also wouldn't call some of those improvements, Some of those will just get annoying very quickly if they are constant. For the collector types some of those will be nice, But for me pointless. never went to any ripperdoc nor added any tech unless it was part of quests. Never bought any vehicle other than the one I started with. After a bit I kinda figured out it was pointless to bother collect them since to me they serve no purpose.

Rather not have to go through everything I've already done in the game. why couldn't they just have this after the main game ended.

This one is a massive wait and see.. not to thrilled that I have to redo everything after Voodo boys.

What? Just because it takes place after the Brigettit (I know I spelled it wrong), doesn't mean we're redoing everything. Also, what does that even mean?
 
This is much better, too.
1686889341948.png

It's insane that they just skipped this and wrote in the DPS. A lot of Looter Shooters don't even do that, they often take the attribute elements of RPGs and players calculate the DPS. Good riddance.
Oh yes, goodbye the DPS! Most often, it doesn't have any sense. It's way better :)
Beside, it seem they also removed the "rarity" terms (common, uncommon,rare,...) and replaced them by tiers. Very cool too.
Well, there will be a new ending and probably other stuff that can have an influence on the base game, and it is more than normal that the expansion will take a place before the endings.
Not sure the expansion add an ending to base game story line (I could be wrong). But for sure, if I understood, the events/choices you made in Phantom Liberty will affect the ending(s) (not sure all endings will be affected by PL).
 
Oh yes, goodbye the DPS! Most often, it doesn't have any sense. It's way better :)
Beside, it seem they also removed the "rarity" terms (common, uncommon,rare,...) and replaced them by tiers. Very cool too.

Not sure the expansion add an ending to base game story line (I could be wrong). But for sure, if I understood, the events/choices you made in Phantom Liberty will affect the ending(s) (not sure all endings will be affected by PL).
I heard it in an interview, but here is another one with the game director Amatangelo:
 
Ok, I wasn't aware, other Reds weren't as precise, that's nice :giggle:
With Phantom Liberty, are you picking up from one of the endings of Cyberpunk 2077, and if so, which one?
No, this takes place in the midst of it. You get to a certain point in the game and this unlocks, but of course, we let you skip right to it much like it was done in The Witcher 3's expansions.
It's the same thing as it takes place during. Now it has endings, different endings based on how things play out. Then, based on the ending within Phantom Liberty, you can unlock a new ending in the base game.

Ok. So is there just one new ending for the base game, or are there going to be multiple, depending on multiple endings of Phantom Liberty?
There's one new ending in the base game because there's already a bunch in the base game endings. But there's a new one that has to do with your new relationships and characters and situations here.
 
I just have a very low expectation for this DLC, specially since nothing we did in the main game had any real impact on V living. V wasted their time wandering around doing all sorts of things that could of killed them in the process and lets not forget all the people that died during the whole main story. All for trying to keep V alive or a chance of helping them
most of the players use this technology and their expectations are high.

This is part of the problem, peoples expectations are overly high and that will come back and bite them in the butt.
 
The expansion hasn't released yet. We have no idea what the release date will actually be. :howdy:
The release date is probably the one thing that is (almost) set in stone, so to speak. After what happened a couple of years ago with the original release, I can't imagine them already selling pre-orders for a specific release date that they aren't confident in.

Most of the other stuff is still ambiguous. The title of the thread bothers me, because the notion of "confirmed" is itself an ambiguous flash point on these forums. The list of changes is probably pretty accurate, but we don't know the nature or scope of most of them. I "think" they'll be major game changers, because of the new hardware requirements. but I don't know it. I fear that we're in the process again of building a composite picture of a game (or expansion) that's different from what we'll be getting.
 
How about allowing us to have both ballistic coprocessor AND smartlink? I mean V will only have one of these mods in his right hand, but why not have the other on his left?
 
:ok: Skill tree rebuilt from scratch with new abilities.
This can be good, it can be bad. Hard to imagine it can be worse though.

:ok:Improved inventory management and information
Considering how bad CDPR is at making user interfaces, I believe it when I see it.

:ok:The clothes will only be aesthetic. Armor is indeed linked to Cyberware but actual armor - breast plates, plate carriers, etc. will still have armor stats. No more hobo clown clothes armor.
This seems really good. As long as NPC stats are adjusted accordingly so its not just a nerf to V.

:ok:The Relic option is now active

What is the relic option?

:ok:A cyberware limiter that prevents us from getting too rough with chrome. Cyberpsychosis will not be reached, but an excess of chrome will penalise us in the skills

Not sure how this can be in any way a good change, unless its an immersive RP tradeoff.

:ok:Police rebuilt from scratch, it will be totally different. Vehicle persecution, hacking or damage to your vehicle, barricades and MAXTAC as a last option.
Can be good, can be bad. Depends on the execution.

:ok:Enemy archetypes have been redone to give more variety
Im less worried about how enemies function in combat than I am about most enemies in the game being simplistic bots. Like, you can't talk to them. You cant talk your way out of trouble if they spot you in a restricted area, they just start shooting immediately (even if you like, stray too far from the nightclub queue) which isn't very immersive.

:ok:Endings in PL will affect the base game. Then, based on the ending within Phantom Liberty, you can unlock a new ending in the base game.
..... promising....

:ok:Improved physics. As an example, they have said that vehicle tires can be destroyed

:ok:Fights between factions from vehicles

:ok:Small orders or missions that are generated randomly


:ok: The difficulty curve is different

:ok: The UI and UX have been greatly updated.


:ok: Improved Vehicle Driving

:ok: Attack from vehicles
Sounds good.
:ok: Radiant quests

Whats a "radiant quest"?

:ok: A whole variety of conflicts and activities that are generated in Night city to give the characteristics of a living world and in which we can intervene or ignore them.

:ok:Enemies chasing you with their vehicles if you run away

:ok: They've overhauled the weather and atmosphere as well.
Sounds good.

:ok: Improved Character models.
Which will probably break all of our old character mods... :S
 
Considering how bad CDPR is at making user interfaces, I believe it when I see it.

You can already see it, there are videos out there. It does look much better.

What is the relic option?

I'm assuming @Rascott is referring to the confirmed new skill tree related to the relic.

Can be good, can be bad. Depends on the execution.

Can be bad? As in worse than what's already in? How!?

I'm sorry, it can't be worse.

Whats a "radiant quest"?

A quest that is largely randomly generated from a pool of possibilities. Think Fallout 4 "go clear X area" or "go liberate Y settlement". Repeatable low quality stuff that, in my opinion, goes largely against why I play CDPR's games but it's been HIGHLY requested.
 
Can be bad? As in worse than what's already in? How!?

I'm sorry, it can't be worse.

Things can always be worse. It can be non-existent for example. Or it can be buggy so it crashes your game every time. And no, it wouldn't surprise me.

A quest that is largely randomly generated from a pool of possibilities. Think Fallout 4 "go clear X area" or "go liberate Y settlement". Repeatable low quality stuff that, in my opinion, goes largely against why I play CDPR's games but it's been HIGHLY requested.
I guess CDPR has invented a new term that only they themselves use. Nothing new.

But overall its a promising departure from CDPR usual M.O.
 
Can be bad? As in worse than what's already in? How!?

I'm sorry, it can't be worse.
I guess it can... If they decide to simply remove Police from the game :D
Post automatically merged:

I guess CDPR has invented a new term that only they themselves use.
CDPR didn't invent the term.
First time I hear it, it was about The Elder Scroll, like :
 
Things can always be worse. It can be non-existent for example. Or it can be buggy so it crashes your game every time.

Non-existent is where it currently is in my opinion

I guess CDPR has invented a new term that only they themselves use. Nothing new.

But overall its a promising departure from CDPR usual M.O.

It's not their term at all. It's actually Bethesda's. But since Bethesda essentially coined the term and uses it all over their games now, people just immediately call randomly generated quests, radiant quests.

I guess it can... If they decide to simply remove Police from the game :D

Indeed, that's literally the only way it could be worse. Luckily, that's not happening.
 
i hope to see the option where we can switch off the changes made by patch 1.7 and phantom liberties. i like the game as is. also i hate the concept of cyberpsychosis. bunch of angsty shit. it was useful to balance tabletop gameplay, but we dont need it in a video game.
 
i hope to see the option where we can switch off the changes made by patch 1.7 and phantom liberties. i like the game as is. also i hate the concept of cyberpsychosis. bunch of angsty shit. it was useful to balance tabletop gameplay, but we dont need it in a video game.
It's not full cyberpsychosis. From the way they describe it, it's a controller for tanking and it seems they're reinterpreting what a tank would be for this game rather than just making the player move slowly. If you want to be a tank you will use the EdgeRunner perk to overclock your capacity with the penalty being a series of debuffs.

They don't want to retcon the lore that the relic is making V a suitable host for Johnny - preventing the possibility of cyberpsychosis. Not to mention 2077 turns the concept on it's head and it makes it more of a societal issue than an individual one.
 
View attachment 11354827
As CDPR gives interviews, shows new videos, and tours, we'll learn more about all the improvements that the next patch and PL will bring to Cyberpunk 2077 before CDPR lets it go forever. Not all improvements will be in the patch. They will be distributed between the patch and the expansion, we will know more about this in September.

I would like you to help me make a detailed guide to all the new features that will help us players to appreciate the work done by CDPR.

I will expose the ones that I know (if I am wrong, correct me) and I await your contributions with the information that you may know.

:ok: Skill tree rebuilt from scratch with new abilities.

:ok:Improved inventory management and information

:ok: Improved HUD

:ok:The clothes will only be aesthetic. Armor is indeed linked to Cyberware but actual armor - breast plates, plate carriers, etc. will still have armor stats. No more hobo clown clothes armor.

:ok:New clothes

:ok:Abilities, will be linked to the cyberware

:ok:The Relic option is now active

:ok:New weapons

:ok:New Cyberware

:ok:New RIpperdocs

:ok:A cyberware limiter that prevents us from getting too rough with chrome. Cyberpsychosis will not be reached, but an excess of chrome will penalise us in the skills

:ok:New vehicles

:ok:Ability to get all vehicles in the game through purchase or missions. Including those who drive npcs and that you can't own now. The purchase of cars can also be made through the Autofixit website.

:ok:Purchase or use of armed vehicles and whose destructive capacity can be improved

:ok:Police rebuilt from scratch, it will be totally different. Vehicle persecution, hacking or damage to your vehicle, barricades and MAXTAC as a last option.

:ok:Huge expansion of enemy AI


:ok:Enemies chasing the player

:ok:Enemy archetypes have been redone to give more variety

:ok:The pedestrians are mostly bug fixes.

:ok:New romantic moments and unlock new dialogues

:ok:The difficulty curve is different

:ok:The UI and UX have been greatly updated.

:ok:Improved Vehicle Driving

:ok:Attack from vehicles

:ok:Endings in PL will affect the base game. Then, based on the ending within Phantom Liberty, you can unlock a new ending in the base game.

:ok:Improved physics. As an example, they have said that vehicle tires can be destroyed

:ok:Fights between factions from vehicles

:ok:Small orders or missions that are generated randomly

:ok: Radiant quests

:ok: A whole variety of conflicts and activities that are generated in Night city to give the characteristics of a living world and in which we can intervene or ignore them.

:ok:Enemies chasing you with their vehicles if you run away

:ok: They've overhauled the weather and atmosphere as well.

:ok: Improved Character models.

:ok:Improved design of various game content.


Tell me more news Choom!!!
As someone did all the achievements in the base game this excites me.
 
Top Bottom