with reference to the apartment's stash: is it even possible to have weapons displayed at the wall?
- mute on focus loss
I'm used to alt+tab games quite often and would appreciate an option to automatically mute the game when it loses focus. Right now while writing this I can hear the background noise of the game client.
- disable "draw weapon on equip"
When I equip a weapon in my inventory and close the UI, V will automatically draw that weapon. On new weapons there's a "check and load" sequence - that's nice, but it should only play if I already had my weapon drawn before or on the first time I draw it myself. Especially since it's NASTY to holster weapons with a double-tap (frown), which doesn't even work many times and instead switches to the next weapon while that mad cop continues to stare. It's unwise to make us automatically draw weapons in areas where that's considered an illegal activity.
Even when I equip the weapon standing in an area where I'm not allowed to draw weapons like in my apartment (btw: wtf? see below), as soon as I leave that area V automatically draws the weapon..? I was puzzled to say the least.
- allow us to draw and inspect weapons in our apartment
It's my apartment - it even has a dedicated weapons locker room, but I'm not allowed to aim a gun or draw a sword in there? Please remove that restriction - it doesn't make any sense to run out on the floor to wave your gun in the screaming faces of your neighbors.
- { add a key binding to "go back in UI"
+ add a key binding to "close UI"
+ place an according button on all screens }
optional: make ESC close all UI layers at once
When I attach a scope to a rifle and am done I want to return to free roam. So I have to press ESC a total of 4 times - that's very annoying. Also reaching for ESC in the first place is very inconvenient.
- close the map by pressing M again
I suggest T for "tilt" or R for "rotate map mode" instead. The travel distance between M and ESC is just too far.
- close the journal by pressing J again
I don't see any reason why this ain't the case yet.
- reverse/fix the default key binding of O for inventory and I for overview
This seems to be just a little oversight. "I" should be for inventory and "O" for overview - not the other way around.
Also: as already requested, let us remap all those keys in-game. ESDF please...
- fix clothing display in game
- I noticed many items not showing in the game world as they show on the inventory screen. One example of this would be the "Spiked Maelstrom Short-Sleeve Jacket" where the spikes don't show in mirrors or in 3rd person while driving.
- Items like "Basic Tank Top" smear a weird gray color on the female character's shoulders on the skin beside the clothing.
- Long sleeved shirts don't show on arms when wearing short(er) sleeved jackets. It would be awesome if this would be an option we could toggle.
- Some items like tight pants display clipping errors.
- Style is supposed to be a big thing in Night City, right?
- fix weapon data on stash
All the weapons in my stash show as 0.0 DPS, 0-0 Damage and 0 Attacks Per Second.
Agreed.. start posting images from a third person perspective. Show CDPR that the game is just emersive.Third person camera! More than anything else, third person camera. I really need to see my character that I spend so much time customizing.
Agreed.. start posting images from a third person perspective. Show CDPR that the game is just emersive.
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with reference to the apartment's stash: is it even possible to have weapons displayed at the wall?
Saw this after I posted, but that's a much better description of it.A lot of important points in this thread, I can agree with practically all of them.
One thing that annoys me to no end ingame is the location tracker, the little yellow points on the minimap. This is a system that is supposed to help me get where I want to. But when driving around , especially at higher speeds, it is impossible to look at the minimap to follow the points. The minimap itself is really small on monitors with higher resolutions and it only seems to show about 20m into each direction. So not only do I have to look away from the traffic but I also have to do it all the time as the minimap doesn't allow looking ahead.
IMHO first of all the markers for your path should be visible directly in the world. This is Cyberpunk after all, messing with our vision should be no problem at all considering the lore.
And if that is not possible, please let us adjust size, location on screen, transparency and zoom of the minimap.
As it stands now, the lack of this feature makes driving a nusiance – and not the fun feature it should be.
I've been buying all the ammo from gun stores whenever I'm prepping for a job and just now realized, after 52hrs, that I've been wasting money, because pistol is capped at 500, shotguns and snipers at 100 and AR's and subs capped at 700
With CP2077 they created a whole new world and all our "WTF? Stuf like this should be self evident!" makes it rather aparent that they cut down on many things; probably due to time constraints.
+ 1 for the lack of visual body augmentations.
There's no way to replace limbs, torso or face with robotic upgrades that show up outside the cyberware tab.
All the NPCs can have cool colormatched prosthetics or robotic faces but the player can't.
Another major thing... but more of a bug than anything else:
- prevent overlapping dialogs with phone calls
I'm at the beginning of Act 2, fetched that special thing from the garage of you-know-who. When I open the door to leave the garage Misty starts talking to me - at the same time I get a call from some "Padre" and everything overlaps, next to impossible to separate the two dialogues. Next we walk outside and I can talk further to Misty - while walking and talking I get the next call, this time with another big dialogue and answer options - it's a total mess and I can't grasp anything anymore. This turned into a reload-fest pretty quickly, trying to figure out a way to follow both conversations somehow
While I agree that we shouldn't bash them relentlessly I think the critizism is justified. There is just so much that got left on the cutting-room floor or never implemented. Not to mention all the bugs and performance issues. This game needed at least another year of development.
Yup, I definitely agree about justified - wouldn't have made this thread if I thought otherwise. That's why I tried to only address those who get like seriously mad about it and curse CDPR for evil doings. Not even necessarily on this thread, just in general. I think criticism is very much needed here to raise a unified voice of "This can't be it - options, features and content patches please!"
Just a note about the weapon mods - you CAN replace them by clicking on the mod slot and then clicking another mod in the inventory. It will destroy the one that is installed but at least you get to keep the weapon.
Right?! I was buying ammo every chance I got, then happened to notice that they were at flat numbers, so bought some more just to make sure and checked my backpack to see if maybe there were other piles of ammo that just weren't showing, didn't see any, so then I thought maybe if I shot a few rounds, the 500 would stay at 500 until I reach below that number in munitions, but nope.Watching all the good additions I plan on adding them to the first post. I got so many in this thread - let's hope there's no limit to message size. But first I'll try again to play CP2077... let's see if I can do 15 minutes straight before coming back here (game time tracker is at 50h in GOG Galaxy, but it feels like I spent only 5h actually playing and the rest of it trying to figure out issues or come here to post). Currently this game kinda evolves into a love/hate relationship for me... but like every lasting relationship this just means it needs some work.
At everyone who gets (understandably) mad at CDPR please consider this: they struggled with The Witcher 1 too - it's been an awesome game and came a long way with each sequel being more flashed out and solid than the title before. Yeah sure, CP2077 is way down the road in the line of products and one might expect more experience with some things, but also keep in mind that they didn't make Witcher 4, where they'd have a whole world and lore and designs ready. With CP2077 they created a whole new world and all our "WTF? Stuf like this should be self evident!" makes it rather aparent that they cut down on many things; probably due to time constraints. Plus there also seems to be a lot in this game that only shows after quite a while of playtime - like someone said there's no rain in Night City, but when I fought my first (and so far only) cyberpsycho it's been pouring like London. Or myself complaining about missing vehicle dealerships - I've edited my original post regarding this, since fixers actually offer a rather broad variety of vehicles now, even if I never ever met them so far.
Having said that, I truly hope their keyboards glow red hot from coding all the things that will make this beta into something we can call finished. @CDPR have some coffe, have some pizza, hack on!
Wait, those numbers look familiar... oh, so THAT'S what those petrol colored numbers in the lower left corner of the weapon sheets mean "after all"! I thought they meant to indicate how much ammo I have for that weapon, but since they always read those flat numbers and never changed, I assumed that can't be it, because otherwise I should've received some kind of "max ammo" message when picking up rounds. Lawl.. bah.. funny