List of The Witcher 3/1 files imported into the REDKit

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List of The Witcher 3/1 files imported into the REDKit

Hello dear Reader,
the goal of this thread is to show which meshes and other things of The Witcher 3 already have been imported to the REDkit. And who is eager to share those imported files.
Please consider before making a new post that there are other threads which have been opened for discussing how to import models and to ask any other questions about modding with the REDkit. So Please just post if you have imported something into the REDkit and don't post if not!
I would advise to everybody to make just one post and if there is need to update it by editing it. This helps to keep the thread clearer and overseeable. I would also advice to not just write: "I have imported the ... _house….". Use the right name of the file and quote the file path to the file.
It would be better to skip the long file path ...(at least the first two folders; later maybe even more)
and make it clear with a headline for the categories of the list eg. the file
items/weapons/swords/nilfgaardian_swords/model/nilfgaardian_sword_lv1.w2mesh
Should look like that in the list:
Items

Weapons
Swords
nilfgaardian_swords/model/nilfgaardian_sword_lv1.w2mesh

In regard of the Wyzima Castle I have to mention, that I won't share it until I've finished the castle. Maybe If this takes too long I will share the castle files in their current state. If someone asks
Regarding folder structure. I will try to use the same folder structure as in The Witcher 3 files .... but sometimes not or maybe later. I have to mention that one of those exceptions is a texture folder, which contains all textures imported (exception are weapons).


The files are now available on the nexus website. Do not wonder about the other name of the uploader, other forum other name but quite the same.
http://www.nexusmods.com/witcher2/mods/813/?


Thank you for your kind attention.

Nemo

Edit: Updated Mesh Package
I finaly updated the package, I wanted to release it earlier, but I also wanted to create proper collision, templates for houses, etc. Instead of finishing what I started I always kept importing new things. So this list is obviously outdated. Maybe I will update it in the future. But I think it is more important to have proper collision meshes than a updated list with the meshes.

Some new meshes are elven ruin meshes; stuff to eat from Blood and Wine, other nice stuff from the dlcs like more shields; Novigrad building assets (many do no have collision yet); and many nice decoration assets, which help you to decorate your world even more!

following: realy unimportant Information
Also I am sorry for spelling mistakes, english is not my mothertongue, I even made mistakes while importing files... named the base directory enviroment instead of environment...... not possible to change this, there are to many objects and pathes relating to this stupid mistake.
Items

Swords
nilfgaardian_swords/model/nilfgaardian_sword_lv1.w2mesh
nilfgaardian_swords/model/nilfgaardian_sword_lv2.w2mesh
nilfgaardian_swords/model/nilfgaardian_sword_lv3.w2mesh
nilfgaardian_swords/model/nilfgaardian_sword_lv4.w2mesh
witcher_steel_swords/model/sword_01__steel.w2mesh
silver_swords_unique/model/silver_unique_virgin.w2mesh
items/quest_items/q304/q304_item__wooden_training_sword/q304_item__wooden_training_sword.w2mesh

OtherWeapons
axes/model/great_axe_02.w2mesh
ranged/bow/model/bow_01.w2mesh
polearms/model/halberd_02.w2mesh

Shields
shields/model/bandit_shield_01.w2mesh
shields/model/bandit_shield_03.w2mesh
shields/model/nilfgaard_shield_01.w2mesh
shields/model/nilfgaard_shield_02.w2mesh
shields/model/novigrad_shield_01.w2mesh
shields/model/novigrad_shield_02.w2mesh
shields/model/redanian_shield_01.w2mesh
shields/model/temeria_shield_01.w2mesh
Enviroment

Decoration
Container
containers/chests/detailed_chest/detailed_chest_body.w2mesh
containers/chests/detailed_chest/detailed_chest_lid.w2mesh
containers/chests/old_chest/old_chest.w2mesh
containers/chests/old_chest/old_chest_lid.w2mesh
containers/wooden_chest/wooden_chest_static.w2mesh
containers/wooden_chest/wooden_chest_top.w2mesh
containers/crate/crate.w2mesh
containers/crate/crate_rope.w2mesh
containers/cages/rat_cage.w2mesh
containers/cages/rat_cage_door.w2mesh
containers/cupboards/small_simple_cupboard/small_simple_cupboard_door.w2mesh
containers/cupboards/small_simple_cupboard/small_simple_cupboard_drawer.w2mesh
containers/cupboards/small_simple_cupboard/small_simple_cupboard.w2mesh

RoadSings
road_signs/road_sign_novigrad_c.w2mesh
road_signs/road_sign_novigrad_e.w2mesh
road_signs/road_sign_novigrad_f.w2mesh
road_signs/road_sign_novigrad_h.w2mesh

Decoration_Sets
decoration_sets/houses/kaer_trolde_houses/decoration_set_kaer_trolde_big_old_a/meshes/kaer_trolde_big_old_a_floor.w2mesh
decoration_sets/houses/kaer_trolde_houses/decoration_set_kaer_trolde_old_tall_b/meshes/kaer_trolde_old_tall_b_ns_washtub.w2mesh
decoration_sets/houses/kaer_trolde_houses/decoration_set_kaer_trolde_old_tall_b/meshes/kaer_trolde_old_tall_b_ns_washtub_cloth.w2mesh
decoration_sets/houses/kaer_trolde_houses/kaer_trolde_old_med_side_b/meshes/kaer_trolde_old_med_side_b_ns_chopped_wood_a.w2mes h
decoration_sets/average/kitchen/kitchen_fireplace_huge.w2mesh
decoration_sets/houses/kaer_trolde_houses/decoration_set_kaer_trolde_old_storage_a/meshes/decoration_set_kaer_trolde_old_storage_a_ns_bed.w2 mesh

Clothes
clothes/shoes_stand/s_01_ma__stand_r.w2mesh
clothes/shoes_stand/s_01_ma__stand_l.w2mesh
clothes/armor_sets_stand/armor2_sets_stand.w2mesh
clothes/armor_sets_stand/armor3_sets_stand.w2mesh
clothes/pile_of_nml_clothes/pile_of_nml_clothes.w2mesh


Housework
housework/hunters_items/bear_skin.w2mesh
housework/hunters_items/bear_skin_carpet.w2mesh
housework/hunters_items/hare_stand.w2mesh
housework/hunters_items/hunter_items_px/deer_hanging.w2mesh
housework/hunters_items/wolf_skin.w2mesh
housework/hunters_items/wolf_skin_carpet.w2mesh
housework/hunters_items/rake_wooden.w2mesh
housework/hunters_items/brushwood.w2mesh
housework/hunters_items/brushwood_rope.w2mesh
housework/hunters_items/hunter_rope.w2mesh
housework/hunters_items/hay_forks_1.w2mesh
housework/hunters_items/hay_forks_2.w2mesh

Village_Decoration
village_decoration_assets/bee_hives/bee_hives_a.w2mesh
village_decoration_assets/bee_hives/bee_hives_b.w2mesh
village_decoration_assets/cabbage_slicer/cabbage_slicer.w2mesh
village_decoration_assets/hay_fork/hay_fork.w2mesh
village_decoration_assets/pigeon_hawk/pigeon_hawk.w2mesh
village_decoration_assets/rope_making_tool/rope_making_tool.w2mesh
village_decoration_assets/water_containers/water_container_big.w2mesh

Near_Water
near_water/ropes/rope_coil.w2mesh
near_water/harbour_props/crab_pot.w2mesh
near_water/harbour_props/lobster_trap_a.w2mesh

Furniture
furniture/chairs/wyzima_throne/wyzima_throne.w2mesh
furniture/chairs/wyzima_throne/wyzima_throne_noscreen.w2mesh
furniture/beds/misc/camping_bed/camping_bed_a.w2mesh
furniture/beds/misc/camping_bed/camping_bed_a_medical.w2mesh
furniture/beds/poor/poor_single_bed/poor_single_lounge_chair.w2mesh
furniture/beds/poor/poor_single_bed/poor_single_bed.w2mesh
furniture/beds/poor/poor_single_bed/poor_single_bed_b.w2mesh

Religious
religious/place_of_power/place_of_power_centerstone.w2mesh

Exterior
log_pile_a.w2mesh
log_pile_straight.w2mesh
wooden_log.w2mesh
chopped_wood_pile.w2mesh
chopped_wood_order.w2mesh
beehive/beehive.w2mesh

Debris
debris/broken_pot_b.w2mesh
debris/broken_pot_c.w2mesh
debris/broken_pot_d.w2mesh

Food
food/cabbage/cabbage.w2mesh
food/cheese/cheese_piece.w2mesh

Carpets_Furs
carpets_furs/bear_fur_flat_old.w2mesh

corpses
corpses/animal_corpses/deer_corpse/model/t_06__deer_corps.w2mesh

flower_decorations
flower_decorations/flower_deco_b.w2mesh
flower_decorations/flower_deco_c.w2mesh
flower_decorations/flower_deco_d.w2mesh

Melitele_Statues
melitele_statues/melitele_statues_girl_wood.w2mesh
melitele_statues/melitele_statues_mother_wood.w2mesh
melitele_statues/melitele_statues_hag_wood.w2mesh

Craftsmen
craftsmen/spinning_wheel/spinning_wheel.w2mesh

Blockout_Assets
blockout_assets/w1_chapel.w2mesh
Architecture
Human

Common

Bridges
damaged_wooden_bridge.w2mesh
sk_bridge_wood_short.w2mesh

Burned_Down_Houses
burned_down_houses_corner_a.w2mesh
burned_down_houses_corner_b.w2mesh
burned_down_houses_corner_c.w2mesh
burned_down_houses_debris_a.w2mesh
burned_down_houses_debris_b.w2mesh
burned_down_houses_debris_b_collapsed.w2mesh
burned_down_houses_debris_c.w2mesh
burned_down_houses_roof_a.w2mesh
burned_down_houses_roof_b.w2mesh
burned_down_houses_roof_c.w2mesh
burned_down_houses_roof_b_collapsed.w2mesh
burned_down_houses_corner_c_collapsed.w2mesh

Shutters
shutter_wooden_poor_left_opened.w2mesh

Redania

Common
windmill/windmill_base.w2mesh
windmill/windmill_blades.w2mesh
windmill/windmill_blades_px.w2mesh
windmill/windmill_door.w2mesh
windmill/windmill_grinder_base.w2mesh
windmill/windmill_grinder_wheel.w2mesh
windmill/windmill_interior.w2mesh
windmill/windmill_plank_long.w2mesh
windmill/windmill_plank_short.w2mesh
windmill/windmill_rotation_device.w2mesh
windmill/windmill_stairs.w2mesh

Nomans_Land
witch_houses/witch_children_house.w2mesh
witch_houses/witch_children_house_interior.w2mesh
wooden_arc.w2mesh

Prolog_Village

Griffon_Ruins
griffon_ruins/brick_wall_broken_big.w2mesh
griffon_ruins/brick_wall_broken_small.w2mesh
griffon_ruins/brick_wall_broken_small_second.w2mesh
griffon_ruins/brick_wall_broken_small_second_gray.w2mesh
griffon_ruins/bridge_part_arc_big.w2mesh
griffon_ruins/bridge_part_bottom.w2mesh
griffon_ruins/bridge_part_top.w2mesh
griffon_ruins/bridge_pillar.w2mesh
griffon_ruins/bridge_pillar_broke_bottom.w2mesh
griffon_ruins/cellar_vault_ceiling_small_gray.w2mesh
griffon_ruins/grif_ruin_arc.w2mesh
griffon_ruins/grif_ruin_arc_gray.w2mesh
griffon_ruins/grif_ruin_arc_support.w2mesh
griffon_ruins/grif_ruin_arc_support_destroyed.w2mesh
griffon_ruins/grif_ruin_arc_support_destroyed_gray.w2mesh
griffon_ruins/grif_ruin_arc_support_destroyed_skellig.w2mesh
griffon_ruins/grif_ruin_only_arc.w2mesh
griffon_ruins/grif_ruin_only_arc_gray.w2mesh
griffon_ruins/grif_ruin_only_arc_gray_skellig.w2mesh
griffon_ruins/griff_bridge.w2mesh
griffon_ruins/griff_bridge_gray.w2mesh
griffon_ruins/griff_bridge_gray_proxy.w2mesh
griffon_ruins/griff_bridge_light_gray.w2mesh
griffon_ruins/griff_ruin_corner.w2mesh
griffon_ruins/griff_ruin_int_wall_left.w2mesh
griffon_ruins/griff_ruin_wall_right.w2mesh
griffon_ruins/griff_tower.w2mesh
griffon_ruins/griff_tower_gray.w2mesh
griffon_ruins/griff_tower_wall_window.w2mesh
griffon_ruins/griff_tower_wall_window_gray.w2mesh
griffon_ruins/griff_tower_window.w2mesh
griffon_ruins/griff_wall_door_destroyed.w2mesh
griffon_ruins/griff_wall_doors.w2mesh
griffon_ruins/griff_wall_doors_gray.w2mesh
griffon_ruins/griff_wall_small_window_one.w2mesh
griffon_ruins/griff_wall_straight.w2mesh
griffon_ruins/griff_wall_window_one.w2mesh
griffon_ruins/griff_wall_windows.w2mesh
griffon_ruins/griffon_ruins_wood_bar.w2mesh
griffon_ruins/griffon_ruins_wood_bar_broken.w2mesh
griffon_ruins/red_brick_ruins_corner_detail.w2mesh
griffon_ruins/wall_windows_large.w2mesh
griffon_ruins/wall_windows_large_broken.w2mesh
griffon_ruins/wall_windows_large_broken_gray.w2mesh

Griffon_Ruins/Red_Brick_Ruins
red_brick_ruins/brick_stack_corner.w2mesh
red_brick_ruins/brick_stack_corner_px_static.w2mesh
red_brick_ruins/brick_stack_large.w2mesh
red_brick_ruins/brick_stack_small.w2mesh
red_brick_ruins/red_brick_ruins_corner.w2mesh
red_brick_ruins/red_brick_ruins_corner_bottom.w2mesh
red_brick_ruins/red_brick_ruins_corner_gray.w2mesh
red_brick_ruins/red_brick_ruins_corner_top.w2mesh
red_brick_ruins/red_brick_ruins_corner_top_gray.w2mesh
red_brick_ruins/red_brick_ruins_medium.w2mesh
red_brick_ruins/red_brick_ruins_medium_left.w2mesh
red_brick_ruins/red_brick_ruins_medium_long.w2mesh
red_brick_ruins/red_brick_ruins_medium_right.w2mesh
red_brick_ruins/red_brick_ruins_medium_straight.w2mesh
red_brick_ruins/red_brick_ruins_medium_straight_gray.w2mesh
red_brick_ruins/red_brick_ruins_pillar.w2mesh
red_brick_ruins/red_brick_ruins_pillar_bottom.w2mesh
red_brick_ruins/red_brick_ruins_pillar_top.w2mesh
red_brick_ruins/red_brick_ruins_small.w2mesh
red_brick_ruins/red_brick_ruins_small_gray.w2mesh
red_brick_ruins/red_brick_ruins_small_left.w2mesh
red_brick_ruins/red_brick_ruins_small_right.w2mesh
red_brick_ruins/red_brick_ruins_tall.w2mesh
red_brick_ruins/red_brick_ruins_tall_right.w2mesh

Griffon_Ruins/Griff_Flooring
griffon_ruins/griff_flooring/griff_floor_center.w2mesh
griffon_ruins/griff_flooring/griff_floor_chunk_d.w2mesh
griffon_ruins/griff_flooring/griff_floor_corner_med_small.w2mesh
griffon_ruins/griff_flooring/griff_floor_corner_small_med.w2mesh
griffon_ruins/griff_flooring/griff_floor_large.w2mesh
griffon_ruins/griff_flooring/griff_floor_medium.w2mesh
griffon_ruins/griff_flooring/griff_floor_middle.w2mesh
griffon_ruins/griff_flooring/griff_floor_small.w2mesh
griffon_ruins/griff_flooring/griff_floor_small_brick.w2mesh
griffon_ruins/griff_flooring/griff_floor_small_chunk_a.w2mesh
griffon_ruins/griff_flooring/griff_floor_small_chunk_b.w2mesh
griffon_ruins/griff_flooring/griff_floor_small_chunk_c.w2mesh
griffon_ruins/griff_flooring/griff_floor_small_chunk_d.w2mesh
griffon_ruins/griff_flooring/griff_floor_small_chunk_e.w2mesh
griffon_ruins/griff_flooring/griff_floor_stairs.w2mesh
griffon_ruins/griff_flooring/griff_stairs_left_chunk_a.w2mesh
griffon_ruins/griff_flooring/griff_stairs_left_chunk_b.w2mesh
griffon_ruins/griff_flooring/griff_stairs_left_chunk_c.w2mesh
griffon_ruins/griff_flooring/griff_stairs_medium_chunk.w2mesh
griffon_ruins/griff_flooring/griff_stairs_right_chunk_a.w2mesh
griffon_ruins/griff_flooring/griff_stairs_right_chunk_b.w2mesh
griffon_ruins/griff_flooring/griff_stairs_right_chunk_c.w2mesh
griffon_ruins/griff_flooring/griff_stairs_straight.w2mesh
griffon_ruins/griff_flooring/griff_stairs_straight_long.w2mesh

Wyzima_Castle

Almost everything for Wyzima Castle
I did not! Almost all window and window_glass and
fireplace_grate.w2mesh
textures/wyzima_castle_floor_sign_temer.w2mesh
textures/wyzima_castle_floor_sign_nilf.w2mesh


Edit: Topic of Mesh sizes
I think it is only really important to size the model, that you want to use as a rigid mesh file. If you don't do this you can't use them eg. as new weapons, or just for weapons of NPC, who can't die, or the Player. When they get killed and the meshes get dropped they resize back to the original size.
 
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So, here goes my updated list of models
Architecture
human\redania\nomans_land\witch_houses\witch_children_house.w2mesh
human\redania\nomans_land\witch_houses\witch_children_house_interior.w2mesh
human\redania\nomans_land\witch_houses\witch_house.w2mesh
human\redania\nomans_land\witch_houses\witch_house_interior.w2mesh
human\redania\nomans_land\thatched_buildings\thatched_house_big(without interior)
human\redania\nomans_land\thatched_buildings\thatched_house_medium(all components)
human\skellige\an_skellig\tower_impossible\tower_impossible.w2mesh
human\skellige\hindarsfjall\peat_houses_set\peat_house_big.w2mesh
human\skellige\hindarsfjall\peat_houses_set\peat_house_big_int.w2mesh
human\skellige\an_skellig\tower_impossible\tower_impossible_basis_circle.w2mesh
human\skellige\an_skellig\tower_impossible\tower_impossible_wall_niche.w2mesh
human\skellige\an_skellig\tower_impossible\tower_impossible_wall_ruins.w2mesh
human\skellige\an_skellig\tower_impossible\tower_impossible_wall_short.w2mesh
human\skellige\an_skellig\tower_impossible\tower_impossible_wall_entry.w2mesh
human\common\bridges\nvg_bridge_fishmarket_a.w2mesh
human\common\bridges\nvg_bridge_fishmarket_b.w2mesh
Decorations
lamia_statue\lamia_statue.w2mesh
berserker_shrine_statues\berserker_statue_a.w2mesh
religious\place_of_power\place_of_power_centerstone.w2mesh
furniture\beds\poor\poor_single_bed\poor_single_bed.w2mesh


http://www.nexusmods.com/witcher2/m...r2/ajax/moddescription/?id=811&preview=&pUp=1


Edit: @Stollarro94 I can do it even tommorow, but is such number of models satisfactory? I can do much more now that I have time.
Edit2:
Nemomallo said:
The next step would be finding a way to share those files. I would like to get some help with this.
So I have all my models in one folder "imports". All redkit files are placed in C:\Program Files (x86)\Wiedźmin 2\data so I thought about uploading my "imports" folder to google disk. What do you think about this method?
 
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I have some converted meshes aswell from witcher 3, some duplicates of yours though Nemo. How do you resize the standard size of the mesh in REDkit though? The only way i have thought of is to create new entity templates with the meshes inside with proper size. Do you have to resize before import into REDkit or can it be done afterwards? I can upload the files i have that are not duplicate on nexus later!

Would be great if anyone has the Oxenfurt and/or Novigrad files for buildings aswell but AFAIK they are constructed in entity templates so they are a pain and time-sink to carry over to REDkit. . .
 
I have some converted meshes aswell from witcher 3, some duplicates of yours though Nemo. How do you resize the standard size of the mesh in REDkit though? The only way i have thought of is to create new entity templates with the meshes inside with proper size. Do you have to resize before import into REDkit or can it be done afterwards? I can upload the files i have that are not duplicate on nexus later!

Would be great if anyone has the Oxenfurt and/or Novigrad files for buildings aswell but AFAIK they are constructed in entity templates so they are a pain and time-sink to carry over to REDkit. . .
You can resize models in the converter https://zapodaj.net/1c3c892c352de.png.html but you have to know exactly how large those objects are supposed to be. I personally upscale them in converter and then resize in entity template so it would have right scale.
Those Oxenfurt/Novigrad files are difficult but I think I will eventually get to them. I was recently converting Olgierd's house and it is very similiar to those city models
(lots of parts and materials) so it is not a problem, it just takes a litle bit more time.
Edit: the resize option in converter is in redkit section.
 
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