Okay, info from today’s W2 presentation:- Story begins two months after W1. Geralt is asked by Foltest to travel across the country with him and restore order- The trailer with Bad Guy bringing head to elve’s cave is taking place before game starts- Vernon Roche (guy who is Geralt’s companion) is Foltest’s guy. He is also in charge of fighting non-humans unit- In W2 you can join different sword-strikes, magic, finishers, blocks and dodges into one string- In the forest you have to look after yourself. There is no level-scaling so entering dangerous places at the beginning could be suicidal idea- No horses- Those goblin-like monsters are called “nekkers” (in Polish, I also written as I heard it, so it could turn out to be written differently)- Those fractions mentioned before – there would be different fractions at different locations.- You could cut off limbs- About TPP camera – there will be many camera modes, adjusting to current situation (in combat, indoor, walking etc)- About decisions to be made in short time while in dialogue – it would appear in dialogue when situation needs quick reactions. It won’t occur in every dialogue. Reds are inspired by Heavy Rain in this one- They want to every one new ability give us something new – a signs, a strike etc. There won’t be “+10 to stamina” stuff- Geralt’s development (while in game) is more complicated than in W1- RotWW is frozen, CDP would like to return to this project, as they believe it could achieve success, but definitely not this year.- Animation system is just-started to be worked on, so is mimicsWell, they showed us mostly the same what guy on Gamespot has seen and described yesterday.And Dev Diary #0 (english subs) - http://plej.gazeta.pl/plej/0,0.html#kanal=Wiedzmin,typ=polecane,film=86632_7701000