Can anyone tell me if they addressed the bug that makes the game crash whenever you access the graveyard?
1) Hailstorm was fine until latest patch. Why is hailstorm popular now? Because movement is busted. We have yet to see the full change list and it was heavily implied that agility/rows/movement will get some major change next big patch. So hold your horses and wait. In the meantime the card got weaker but not unplayable, which is fine.Celestes666;n9604161 said:I can't say how I mad I am...
1) halestorm. Still freaking OP!!!!! Golds not targetable doesnt change anything. DEEPLY MAD. Wanna delete gwent right now. I said every russian explicit words when they talked about halestorm. It should hit 2, 3 units, but NOT EVERY UNIT??????? Especially when there are so many units which can move yours into one row.
2) Crap golds. DEEPLY MAD. Do they think its ok that gold card can be easily killed with bronze a.thunder???
3) Nerfing worst faction???? Restore?? REALLY???
4) NR still op.
Shani stennis cavalry was 5+3(5+5)+8(10)=8+18=26. Now 5+3(3+2)+7(5)=8+12=20.
Not much of a nerf.
Stennis doomed would be enough but oh no...... Cavalry now agile????? Cmon... ((((((((((((((( if dikstra now +1, i would consider it a laugh in the face.
4) Ok, pirates dead (now more dead than before with restore death), spotters dead, but insane farseers AND dbp still alive???? IS THIS A JOKE????
Before, only dbp was op, but now you place farseers, and then 18-20 dbps.
Thank God only for clear sky buff. Maybe it will be less ragnaroks and draughts now.
The only possible archetype I see is still abuse of halestorm with as many means as possible: drowners, aard, zoltan, drwarfes. Silly.....
So dissappointed. So. Soooooooooooo.
Snake_Foxhounder;n9604621 said:We're also retroactively getting EXP for any SP challenges we already completed.
l_WHIT3WOLF_l;n9609951 said:seems patch is not coming today
Sunsibar;n9610201 said:Yeah, I have been refreshing the news section few hours now. Can't remember when was the last time I have waited a patch so much
I really want to play that Mahakam thingy!
Couldnt agree more but they said its a change in preparation for the next major update wich will be at the end of October if I recall correctly so we will see what ends up happening.Chaob_N7;n9613081 said:Making practically all units agile completely defeats the point of the row labels
No it doesnt, on an optimal scenario you get 6 points from a Gold weather and if your opponent clears it they only get 3 points back.Chaob_N7;n9613081 said:Making First Light buff all units by one makes gold weather unplayable
Is this about the Merigold change? if so then it's actually kind of irrelevant since there are no "big" golds beeing run right now so it will do nothing to stop the card from showing up in every deck.Chaob_N7;n9613081 said:Making gold units interactable and then making them non-interactable with cards on a case by case basis is stupid
I dont think thats fair since there is only really 1 faction that can get so much armor and thats NR wich would make the card pretty bad in that specific match up and we all know NR doesnt need a buff at the moment.Chaob_N7;n9613081 said:Merigold Hailstorm shouldn't negate armor so that armor (anti-weather purpose originally) blocks hailstorm (should be classified as a weather effect)
Its clear you havent played the Witcher 3 or the Hearts of Stone DLC because otherwise you would not be omplaining about this card, its meant to be this high risk high reward card when you play it because you are making a "deal" with a very powerfull demon. If you win you get to play what is basically a Royal Decree that has 5 strenght and can pull not only golds but any card you want from your deck or loose and you go -1 card.Chaob_N7;n9613081 said:How has Gauter O Dimm not been fixed after two patches, you put down 5 gold and risk giving your opponent card advantage... I mean.... sheesh
I am afraid the added agility without the announced tech patch will cause us some trouble meanwhile, so it might have been better to delay that change. The example of the banana cavalry being row locked which poses a problem was definitely not the best choice.Shuls02;n9613131 said:Couldnt agree more but they said its a change in preparation for the next major update wich will be at the end of October if I recall correctly so we will see what ends up happening.
Shuls02;n9613131 said:Couldnt agree more but they said its a change in preparation for the next major update...
Shuls02;n9613131 said:Its clear you havent played the Witcher 3 or the Hearts of Stone DLC because otherwise you would not be omplaining about this card, its meant to be this high risk high reward card when you play it because you are making a "deal" with a very powerfull demon. If you win you get to play what is basically a Royal Decree that has 5 strenght and can pull not only golds but any card you want from your deck or loose and you go -1 card.
Chaob_N7;n9618201 said:No I have.... point is the risk is higher than the reward. Hence noone runs the card in ranked play (4000+ mmr) ever.