The thing is the game actually does less then Skyrim. Skyrim did a fairly good job at spawning random enemies in the world. The wildlife and bandits don't feel like they are just there to be an obstacle to you and having some random lines spread across all people of a cerain type of person also works better overall. The arrow to the knee line was just one that was poorly chosen for such a line but in general the system is better than hearing for the 5000 time that your smith of choice is adding orments because he always talks about it when you come near him.
people at least somewhat reacting to weather would not be that hard. A system of certain groups of people and creatures fighting each other should also not be that hard but the hard part would be spawning them in a way that they come in contact often enough but that the results still stay predictable enough.
Also Skyrim had some random events you could encounter on tje road. They were small enough so that missing them would nit be all that bad but interesting enough to ad more variety
to the world.
There is also a war going on but you never see any figbts between Redenian and Nilfgardian forces. There was a mod for Skyrim that added great war encounters in the appropriate areas. The performance was shit but that seems to be mai ly because of the horrible scripting engine of Skyrim.
You Don't Say! Pulling my Nicholas Cage impression.
Seriously in Novigard there are bunch of random encounter i've exp even different in my 1st and miss some.
In Novigard bandit randomly spawn in the streets. There are also random event like the corpse guy thinking he is immune w/ the plague, ghost lady, some monster contract interacting the environment, post Red Baron quest, Baron's men started looting in the Crow Perch and you could get involve w/ the particular event and etc.
Personally Witcher3 have the best quest and random encounter in 2015 games so far. Even the previous RPG cannot compete w/ there Quest gameplay mechanics.