.lmf Lava Mesh file skeletal model support
Hello, The provided .Re red engine exporter for 3ds max has some complications with skinned meshes causing some verticies to snap to the world (or rootbone)
I noticed that the majority of skinned meshes in the witcher 2 were imported in the lava mesh format .lmf (according to the Redkit file source display for character models)and i presumed that is the most stable format for skinned models
I wanted to know how to export in that format there is no 3d application i know of that can do it and i have searched the web to no avail
Any help with this would be appreciated thanks in advanced.