Load screen scenes - annoying in several ways
Here is what happens when I load a game (which I might have to do very often sometimes in order to test stuff that I cannot learn from a game manual or the ingame tutorials):
That animated plot summary starts, then has freezes and studders all over (probably because the loading process burdens the system, which is not uncommon, you know, especially when the HDD is busy), so then I have a studdery animation playing and have to either mash space bar all the time or guess when the loading is finished, since it doesn't tell me when it is, but will just finish the scene, and if I press space in the beginning, it will not accept that, but wants a skip-key to be pressed AFTER the loading process is finished.
And then when that happens, there is a brief flash of background picture, tutorial text and loading procress indicator that apparently was just discarded/painted over by the plot summary animation.
This feels so unrefined. Loading a game already sets a bad mood, which is sad, because the plot summary apparently was meant to do the opposite.
This is just one of many points that make the game feel as if the project totally lacked a proper design director.
Here is what happens when I load a game (which I might have to do very often sometimes in order to test stuff that I cannot learn from a game manual or the ingame tutorials):
That animated plot summary starts, then has freezes and studders all over (probably because the loading process burdens the system, which is not uncommon, you know, especially when the HDD is busy), so then I have a studdery animation playing and have to either mash space bar all the time or guess when the loading is finished, since it doesn't tell me when it is, but will just finish the scene, and if I press space in the beginning, it will not accept that, but wants a skip-key to be pressed AFTER the loading process is finished.
And then when that happens, there is a brief flash of background picture, tutorial text and loading procress indicator that apparently was just discarded/painted over by the plot summary animation.
This feels so unrefined. Loading a game already sets a bad mood, which is sad, because the plot summary apparently was meant to do the opposite.
This is just one of many points that make the game feel as if the project totally lacked a proper design director.