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Local lights

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S

Silderon

Senior user
#1
Jan 9, 2014
Local lights

Could someone tell me how to make for a example a cave to be dark? So it wont be lightened by the global lightning? Tried to understand that myself but it didn't work out.
 
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#2
Jan 10, 2014
You can create a dark area environment (don't make it global, you can set this in the properties). If you give it a higher priority (you can also set this in the properties) than your global one, it gets activated when Geralt enters it.
 
A

Ark

Senior user
#3
Feb 3, 2014
You can also use Negative lights by using a negative number in the brightness entry.
 
F

Fartuess.807

Forum veteran
#4
Feb 4, 2014
Area environment aproach is better, but then you have to be catious otherwise you will get same effect like in original game when you were entering and exiting caves. I would advise using a couple of additional area environments near entrances with higher priority to make transition smoother.
 
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