Take a Good Look Design Team: 'Toggle' Card Design Inconsistency
Short Version:
Something I notice recently: I added resiliency to a unit on my side of the board. My opponent locked the card. I waited till the end of the round and then Radavided to unlock the card. The resiliency was gone.
Long Version:
Maybe I'm crazy but in my opinion adding a toggle effect on a unit should act as a layer on top of the current state of the card. If we take resiliency for instance: Take any card in any state and add resilience to the card. Toggling 'On' resilience takes the card in what ever state it was in and adds on top of that card that the resilience effect. If you then toggle off resilience its like peeling off that top layer; you're left with exactly what you started with, the card in its previous state. It's like an onion...toggle on add a layer...toggle off peel off the layer.
For Reference: {
'Locked Unit' Layer
^
|
| Toggle 'On' Lock
|
'Demoted Unit' Layer
^
|
| Demote Unit
|
Base: Yen Con Initial Card State
}
Further, lets imagine that your opponent plays a Yen Con. You response by play D Shackles which reads: "Choose a Unit (can be Gold) and toggle its
Lock. If it is Gold,
Demote it first." So what happens is we take the initial base state of Yen Con and add a 'Demoted Unit' layer on top of the card. After that, we take that state of the card and add a 'Locked Unit' layer to the top of it which reads: "Disables a card's abilities. Disables and reveals Ambushes. Prevents the card from being part of a Trio." Note that adding this layer to the card has no effect on the underlying layers of the card. It doesn't change the base card. It doesn't change the 'Demoted Unit' layer, rather it is it's own layer that resides on top of the pre-existing 'card layer stack'. As such, if we take a look back at our example, my opponent then plays Cleaver and toggles off the lock; in essence taking off the 'Locked Unit' layer. We now have a silver Yen Con on the board with its normal abilities. This is because we still have the initial base Yen Con layer with the 'Demoted Unit' layer on top of it. THIS MAKES SENSE! Note that the 'Demoted Unit' layer was not magically removed from the card making the card gold when it was unlocked, nor were any of Yen Con's abilities taken away. No! Both were in there own respective layer and neither was removed from the top of Yen Con's "layer stack" when the 'Locked Unit' layer was removed. This is consistent with the reading of the card! Good shit!
For Reference: {
'Locked Unit' Layer
^
|
| Toggle 'On' Lock
|
'Boosted Strength' Layer
^
|
| Reaver Hunters Ability Boosts the Card
|
Base: Reaver Hunter Initial Card State
}
Moving on to our second example. Your opponent has two Reaver Hunters on the board at the moment. You play Cleaver and toggle 'On' lock on one of them to prevent you opponent from completing the 'Trio' effect. This is temporarily successful since the 'Locked Unit' layer added to the Reaver Hunter's layer stack, WHILE STILL ON THE LAYER STACK, disable the effect of the underlying base instance of the Reaver, including the Trio effect. Your opponent then toggles 'Off' the lock on his turn, which effectively removed the 'Locked Unit' layer and leaves us with the card from its previous state. You then take your turn...blah blah blah. Then on your opponents turn he completes the 'Trio' and gets the effect; And this works since the 'Locked Unit' layer was removed from the Reaver in question allowing the underlying 'Trio' ability to take effect once again. Note: toggling on lock DID NOT permanently remove the buffs on the underlying card nor any effects from its base state. All Good! This is consistent with how all the abilities read.
For Reference: {
'Locked Unit' Layer
^
|
| Toggle 'On' Lock
|
'Resilient Unit' Layer
^
|
| Adrenaline Rush; Toggles 'On' Resilience
|
Base: Redanian Knight Initial Card State
}
Now for the problem child. You play Red Nite. Next turn you play Add Rush on Red Nite to carry its strength to the next round, this adds a 'Resilient Unit' layer on to the layer stack of Red Nite. Your opponent plays Cleaver and locks your Red Nite, which adds a 'Locked Unit' layer to the layer stack of Red Nite. You then play Cleaver and toggle 'Off' the lock, which removes the 'Locked Unit' layer from the layer stack of Red Nite leaving you with the layer stack for Red Nite as it existed prior to the 'Locked Unit' layer being added. Which means that we should have a card whose layer stack consists of: 1. The base card state of Red Nite 2. The 'Resilient Unit' layer. IN REALITY THIS IS NOT THE CASE! Rather than adding a disabling effect that acts as a layer on top of the layer stack for a card it turns out that toggling 'On' lock on a card ADDITIONALLY PERMANENTLY REMOVES RESILIENCE FROM THE UNDERLYING LAYER STACK. This is inconsistent with the reading of the lock effect as it stands in the game, as well as every other locking interaction in the current state of Gwent. Please Please Please either update the reading of the lock effect to say "PERMANENTLY remove resilience from the CURRENT state of the card" or have the interaction follow EVERY other interaction with lock toggling, which has absolutely no effect on the underlying layer stack.
Thanks for taking the time to read this! Yall Rock! Happy Gwenting!