LOD Distance
Dear Sirs and Madams,
I have played the Witcher 2 well hmmzzz at 10 times now (I am right in the middle of my next play through, now with the Enhanced edition doing Insane difficulty) and I have noticed a problem / something strange with the LOD Distance.
Ofcourse I have read and gone through the internet a lot to see if I could find a solution to this matter. I have tried TONS and tons of things, like changing the Mesh distance scale and foliage distance scale to higher levels, changing things like the Texture Memory Budget higher and lower but none of the hints and tips I have encountered have helped to fix the problem. Things I have also done is reinstall Windows, reinstall Witcher 2, install new graphics drivers etc etc etc, again none of these things have done ANYTHING.
Now what is the problem exactly? Ok, the best way to describe it is that things pop up around Gerald at a very close distance. For instance, when you are walking around in the forest at Flotsam near the gates at the walls you see twigs and stuff appear in front of you on the ground and when you walk back they disappear, (I am going to make a new video which shows this problem happening if I have time) but this also happens at other places, for instance. SPOILER ALERT SPOILER ALERT, when you chose Roche's path and you play the king and walk around with him, here in this video http://www.youtube.com/watch?v=YpmZu5Rq_4s you see all kinds of objects popping up near the king, rocks, skulls, bones etc etc. Here is an other video which shows the exact same problem at multiple stages of the game http://www.youtube.com/watch?feature=player_embedded&v=I251wXhhgrQ
This problem is something I have encountered the entire game and I have not found any solution for it.
Now I just recently found a topic on the Internet with someone that is asking the exact same questions, see here http://www.gog.com/forum/the_witcher_2/odd_graphical_issues_the_box_of_high_detail_textures/page1
Now the man who has started this topic called Kindo managed to get into contact with some of the developers and managed to get the following information (below) out of them. Il continue after that.
Posted July 09, 2011
45
I received a reply from their tech support today, and it helps confirm that it is indeed a feature within the game, but in my case (and those who share my problem), it's not working exactly as intended, making this 'box' a lot smaller than it should be. Apparently, the effect of this box should pretty much impossible to spot unless you're really trying to find it. The person who wrote me back said it's a very rare issue, but they are at least aware of it, and that's half the battle.
An excerpt:
"We thank you for all the work you put into the investigation of this issue. We are actually aware of this and this is a feature aiming at saving some memory in this graphics-intensive game. The feature usually works in such a way that this issue is imperceptible to most. It happens at the peripheries of the screen and should not be visible in the immediate closeness of Geralt's. So you'd have to purposefully make effort to switch your attention to the edges of the screen to observe the LOD increase. But in your case this happens very close to Geralt, even right in front of him apparently and I do not know why this happens so with your graphics card. It is not an issue we encounter often."
I just have to say that CDP once again proves a truly helpful and sincere company - of all the contact I've had with various tech support departments over the years (not only limited to gaming and computers), this was by far the best. No copy/paste answer, no patronizing demeanour... just a friendly and sincerely helpful reply, that still gave a lot of good advice that actually makes sense. It felt like a human wrote it!
Post edited July 09, 2011 by Kindo
So dear Sirs and Madams, has anyone from the development team or anyone else for that matter found a solution for this problem??? We REALLLLYYYY want a solution for this problem because it just kills the realistic feeling and the whole experience of the Witcher which is again an AWESOME game!! (cant wait for Witcher 3!!)
I really hope someone can help me / us with this problem. Il post my User.ini file below and ofcourse also my sys specs.
here is the User.ini
[Dlc]
abetterui.dzip=1
alchemy_suit.dzip=1
dlc_finishers.dzip=1
krbr.dzip=1
magical_suit.dzip=1
merchant.dzip=1
roche_jacket.dzip=1
summer.dzip=1
swordsman_suit.dzip=1
winter.dzip=1
[Engine]
CustomRenderingSettings=1
PerformancePlatform=3
[Input]
InvertCameraX=0
InvertCameraY=0
KeyboardLayout=QWERTY
[InputQWERTY]
IK_1=(Gamekey=GI_Steel,Value=1.000000)
IK_2=(Gamekey=GI_Silver,Value=1.000000)
IK_3=(Gamekey=GI_Hotkey03,Value=1.000000)
IK_4=(Gamekey=GI_Hotkey04,Value=1.000000)
IK_5=(Gamekey=GI_Hotkey05,Value=1.000000)
IK_6=(Gamekey=GI_Hotkey06,Value=1.000000)
IK_7=(Gamekey=GI_Hotkey07,Value=1.000000)
IK_8=(Gamekey=GI_Hotkey08,Value=1.000000)
IK_9=(Gamekey=GI_Hotkey09,Value=1.000000)
IK_A=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_C=(Gamekey=GI_Character,Value=1.000000)
IK_CapsLock=(Gamekey=GI_WalkFlag,Value=1.000000)
IK_Delete=(GameKey="GI_Cancel",Value=1)
IK_Down=(GameKey="GI_Down",Value=1)
IK_Down=(Gamekey=GI_AxisLeftY,Value=-1.000000)
IK_E=(Gamekey=GI_UseItem,Value=1.000000)
IK_Enter=(GameKey="GI_Enter",Value=1)
IK_Enter=(Gamekey=GI_Block,Value=1.000000)
IK_Escape=(Gamekey=GI_Exit,Value=1.000000)
IK_F5=(Gamekey=GI_F5,Value=1.000000)
IK_F9=(Gamekey=GI_F9,Value=1.000000)
IK_H=(Gamekey=GI_Holster,Value=1.000000)
IK_I=(Gamekey=GI_Inventory,Value=1.000000)
IK_J=(Gamekey=GI_Journal,Value=1.000000)
IK_Left=(Gamekey=GI_AxisLeftX,Value=-1.000000)
IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000)
IK_M=(Gamekey=GI_Nav,Value=1.000000)
IK_MiddleMouse=(Gamekey=GI_UseAbility,Value=1.000000)
IK_MouseX=(GameKey="GI_MouseX",Value=1)
IK_MouseY=(GameKey="GI_MouseY",Value=1)
IK_NumPad0=(Gamekey=GI_LockTarget,Value=1.000000)
IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)
IK_Pad_Back_Select=(GameKey="GI_TutorialHint",Value=1)
IK_Pad_Back_Select=(Gamekey=GI_Exit,Value=1.000000)
IK_Pad_DigitDown=(Gamekey=GI_Holster,Value=1.000000)
IK_Pad_DigitLeft=(Gamekey=GI_Steel,Value=1.000000)
IK_Pad_DigitRight=(Gamekey=GI_Silver,Value=1.000000)
IK_Pad_DigitUp=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftShoulder=(Gamekey=GI_LockTarget,Value=1.000000)
IK_Pad_LeftThumb=(Gamekey=GI_Medallion,Value=1.000000)
IK_Pad_LeftTrigger=(Gamekey=GI_FastMenu,Value=1.000000)
IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=1)
IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1)
IK_Pad_RightShoulder=(Gamekey=GI_UseItem,Value=1.000000)
IK_Pad_RightThumb=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_Pad_RightTrigger=(Gamekey=GI_Block,Value=1.000000)
IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_PageDown=(Gamekey=GI_Medallion,Value=1.000000)
IK_Q=(Gamekey=GI_FastMenu,Value=1.000000)
IK_RControl=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_RShift=(Gamekey=GI_WalkSwitch,Value=1.000000)
IK_Right=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_S=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_Tab=(GameKey="GI_TutorialHint",Value=1)
IK_Up=(GameKey="GI_Up",Value=1)
IK_Up=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_V=(Gamekey=GI_H,Value=1.000000)
[MouseInput]
SensitivityX=0.5
SensitivityY=0.5
Smoothness=1
[Rendering]
AllowAntialias=1
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=1
AllowRain=1
AllowSSAO=1
AllowScatterDOF=1
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AspectRatio=0
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=9
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=9
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=1024
TextureTimeBudget=10
UberSampling=1
VSync=1
[Viewport]
Height=1080
Width=1920
And here are my sys specs.
CAse = Coolermaster Cosmos 2
PSU = Corsair AX1200I
Motherboard = Gigabyte Z77x-UP7
Processor = Intel I7 3770K
CPU Cooler = Corsair H100i
RAM = 32 GB Corsair Dominator Platinum 2133hz
Graphics card = Asus GTX 680 Direct CU2 TOP
Soundcard = Creative Labs XFI XtremeGamer Fatal1ty pro
Optical drive = 1x LG Blueray Writer.
Monitor = Samsung Syncmaster P2450
network card= 2x onboard
Harddisk = 4x Western Digital Caviar Black 2TB WD2002FAEX (7200rpm, SATA II, 64MB)
1x Western Digital Caviar Black 1TB (7200rpm, SATA II, 32MB)
1x SSD Samsung 840 Pro 512GB (SATA III) OS
1x SSD Samsung 840 Pro 512GB (SATA III) Game drive
Internet connection = Cable 50 mbit down, 4mbits up
OS = Windows 7 Enterprise 64 Bits (fresh install) and all recent patches and updates
from windows update
DirectX version = 11
Anti Virus program = Kasperski Anti Virus 2013
Vid card drivers = Detonator latest version 213.44
Soundcard drivers = latest version
Internet explorer version = 9 with all the latest patches
Mail program used = Outlook ( Office 2010)
Dear Sirs and Madams,
I have played the Witcher 2 well hmmzzz at 10 times now (I am right in the middle of my next play through, now with the Enhanced edition doing Insane difficulty) and I have noticed a problem / something strange with the LOD Distance.
Ofcourse I have read and gone through the internet a lot to see if I could find a solution to this matter. I have tried TONS and tons of things, like changing the Mesh distance scale and foliage distance scale to higher levels, changing things like the Texture Memory Budget higher and lower but none of the hints and tips I have encountered have helped to fix the problem. Things I have also done is reinstall Windows, reinstall Witcher 2, install new graphics drivers etc etc etc, again none of these things have done ANYTHING.
Now what is the problem exactly? Ok, the best way to describe it is that things pop up around Gerald at a very close distance. For instance, when you are walking around in the forest at Flotsam near the gates at the walls you see twigs and stuff appear in front of you on the ground and when you walk back they disappear, (I am going to make a new video which shows this problem happening if I have time) but this also happens at other places, for instance. SPOILER ALERT SPOILER ALERT, when you chose Roche's path and you play the king and walk around with him, here in this video http://www.youtube.com/watch?v=YpmZu5Rq_4s you see all kinds of objects popping up near the king, rocks, skulls, bones etc etc. Here is an other video which shows the exact same problem at multiple stages of the game http://www.youtube.com/watch?feature=player_embedded&v=I251wXhhgrQ
This problem is something I have encountered the entire game and I have not found any solution for it.
Now I just recently found a topic on the Internet with someone that is asking the exact same questions, see here http://www.gog.com/forum/the_witcher_2/odd_graphical_issues_the_box_of_high_detail_textures/page1
Now the man who has started this topic called Kindo managed to get into contact with some of the developers and managed to get the following information (below) out of them. Il continue after that.
Posted July 09, 2011
45
I received a reply from their tech support today, and it helps confirm that it is indeed a feature within the game, but in my case (and those who share my problem), it's not working exactly as intended, making this 'box' a lot smaller than it should be. Apparently, the effect of this box should pretty much impossible to spot unless you're really trying to find it. The person who wrote me back said it's a very rare issue, but they are at least aware of it, and that's half the battle.
An excerpt:
"We thank you for all the work you put into the investigation of this issue. We are actually aware of this and this is a feature aiming at saving some memory in this graphics-intensive game. The feature usually works in such a way that this issue is imperceptible to most. It happens at the peripheries of the screen and should not be visible in the immediate closeness of Geralt's. So you'd have to purposefully make effort to switch your attention to the edges of the screen to observe the LOD increase. But in your case this happens very close to Geralt, even right in front of him apparently and I do not know why this happens so with your graphics card. It is not an issue we encounter often."
I just have to say that CDP once again proves a truly helpful and sincere company - of all the contact I've had with various tech support departments over the years (not only limited to gaming and computers), this was by far the best. No copy/paste answer, no patronizing demeanour... just a friendly and sincerely helpful reply, that still gave a lot of good advice that actually makes sense. It felt like a human wrote it!
Post edited July 09, 2011 by Kindo
So dear Sirs and Madams, has anyone from the development team or anyone else for that matter found a solution for this problem??? We REALLLLYYYY want a solution for this problem because it just kills the realistic feeling and the whole experience of the Witcher which is again an AWESOME game!! (cant wait for Witcher 3!!)
I really hope someone can help me / us with this problem. Il post my User.ini file below and ofcourse also my sys specs.
here is the User.ini
[Dlc]
abetterui.dzip=1
alchemy_suit.dzip=1
dlc_finishers.dzip=1
krbr.dzip=1
magical_suit.dzip=1
merchant.dzip=1
roche_jacket.dzip=1
summer.dzip=1
swordsman_suit.dzip=1
winter.dzip=1
[Engine]
CustomRenderingSettings=1
PerformancePlatform=3
[Input]
InvertCameraX=0
InvertCameraY=0
KeyboardLayout=QWERTY
[InputQWERTY]
IK_1=(Gamekey=GI_Steel,Value=1.000000)
IK_2=(Gamekey=GI_Silver,Value=1.000000)
IK_3=(Gamekey=GI_Hotkey03,Value=1.000000)
IK_4=(Gamekey=GI_Hotkey04,Value=1.000000)
IK_5=(Gamekey=GI_Hotkey05,Value=1.000000)
IK_6=(Gamekey=GI_Hotkey06,Value=1.000000)
IK_7=(Gamekey=GI_Hotkey07,Value=1.000000)
IK_8=(Gamekey=GI_Hotkey08,Value=1.000000)
IK_9=(Gamekey=GI_Hotkey09,Value=1.000000)
IK_A=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_C=(Gamekey=GI_Character,Value=1.000000)
IK_CapsLock=(Gamekey=GI_WalkFlag,Value=1.000000)
IK_Delete=(GameKey="GI_Cancel",Value=1)
IK_Down=(GameKey="GI_Down",Value=1)
IK_Down=(Gamekey=GI_AxisLeftY,Value=-1.000000)
IK_E=(Gamekey=GI_UseItem,Value=1.000000)
IK_Enter=(GameKey="GI_Enter",Value=1)
IK_Enter=(Gamekey=GI_Block,Value=1.000000)
IK_Escape=(Gamekey=GI_Exit,Value=1.000000)
IK_F5=(Gamekey=GI_F5,Value=1.000000)
IK_F9=(Gamekey=GI_F9,Value=1.000000)
IK_H=(Gamekey=GI_Holster,Value=1.000000)
IK_I=(Gamekey=GI_Inventory,Value=1.000000)
IK_J=(Gamekey=GI_Journal,Value=1.000000)
IK_Left=(Gamekey=GI_AxisLeftX,Value=-1.000000)
IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000)
IK_M=(Gamekey=GI_Nav,Value=1.000000)
IK_MiddleMouse=(Gamekey=GI_UseAbility,Value=1.000000)
IK_MouseX=(GameKey="GI_MouseX",Value=1)
IK_MouseY=(GameKey="GI_MouseY",Value=1)
IK_NumPad0=(Gamekey=GI_LockTarget,Value=1.000000)
IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)
IK_Pad_Back_Select=(GameKey="GI_TutorialHint",Value=1)
IK_Pad_Back_Select=(Gamekey=GI_Exit,Value=1.000000)
IK_Pad_DigitDown=(Gamekey=GI_Holster,Value=1.000000)
IK_Pad_DigitLeft=(Gamekey=GI_Steel,Value=1.000000)
IK_Pad_DigitRight=(Gamekey=GI_Silver,Value=1.000000)
IK_Pad_DigitUp=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftShoulder=(Gamekey=GI_LockTarget,Value=1.000000)
IK_Pad_LeftThumb=(Gamekey=GI_Medallion,Value=1.000000)
IK_Pad_LeftTrigger=(Gamekey=GI_FastMenu,Value=1.000000)
IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=1)
IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1)
IK_Pad_RightShoulder=(Gamekey=GI_UseItem,Value=1.000000)
IK_Pad_RightThumb=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_Pad_RightTrigger=(Gamekey=GI_Block,Value=1.000000)
IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_PageDown=(Gamekey=GI_Medallion,Value=1.000000)
IK_Q=(Gamekey=GI_FastMenu,Value=1.000000)
IK_RControl=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_RShift=(Gamekey=GI_WalkSwitch,Value=1.000000)
IK_Right=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_S=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_Tab=(GameKey="GI_TutorialHint",Value=1)
IK_Up=(GameKey="GI_Up",Value=1)
IK_Up=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_V=(Gamekey=GI_H,Value=1.000000)
[MouseInput]
SensitivityX=0.5
SensitivityY=0.5
Smoothness=1
[Rendering]
AllowAntialias=1
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=1
AllowRain=1
AllowSSAO=1
AllowScatterDOF=1
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AspectRatio=0
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=9
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=9
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=1024
TextureTimeBudget=10
UberSampling=1
VSync=1
[Viewport]
Height=1080
Width=1920
And here are my sys specs.
CAse = Coolermaster Cosmos 2
PSU = Corsair AX1200I
Motherboard = Gigabyte Z77x-UP7
Processor = Intel I7 3770K
CPU Cooler = Corsair H100i
RAM = 32 GB Corsair Dominator Platinum 2133hz
Graphics card = Asus GTX 680 Direct CU2 TOP
Soundcard = Creative Labs XFI XtremeGamer Fatal1ty pro
Optical drive = 1x LG Blueray Writer.
Monitor = Samsung Syncmaster P2450
network card= 2x onboard
Harddisk = 4x Western Digital Caviar Black 2TB WD2002FAEX (7200rpm, SATA II, 64MB)
1x Western Digital Caviar Black 1TB (7200rpm, SATA II, 32MB)
1x SSD Samsung 840 Pro 512GB (SATA III) OS
1x SSD Samsung 840 Pro 512GB (SATA III) Game drive
Internet connection = Cable 50 mbit down, 4mbits up
OS = Windows 7 Enterprise 64 Bits (fresh install) and all recent patches and updates
from windows update
DirectX version = 11
Anti Virus program = Kasperski Anti Virus 2013
Vid card drivers = Detonator latest version 213.44
Soundcard drivers = latest version
Internet explorer version = 9 with all the latest patches
Mail program used = Outlook ( Office 2010)