FBX contains materials?
But why the textures are gone when you delete the material definitions of the connected xml?
i realy wonder if xml "Material10" has to match material10 in blender or maya or whatever

?
EXACTLY.
In a couple hours I should be able to put together a walkthrough with pictures.
---------- Updated at 04:15 PM ----------
Okay so I've asked @
marvelmaster to not upload a video yet because the example mod I sent him is still broken - and I know how to fix it. I'll fix it and document the process for here as I go, so you can see the process from start to finish. Once I have it finished, I actually won't be able to test it now, because I'm on a PC without a discrete GPU (I'm on a university computer. It's got an i7 3770 but no gpu) So I'll be able to test later tonight, but @
marvelmaster will probably get a shot to do so before I can.
MAYA may not work well on this computer, I haven't tried before. So if it doesn't I'll still make the walkthrough, but I'll have to do so at home.
EDIT: what's broken is not broken for the reason I thought. The walkthrough will have to come later. I need to figure this out.
---------- Updated at 05:56 PM ----------
Maya is working alright, but I encountered issues. IE, I ended up with 50 materials. Let me play around with consolidating repeated materials, so that I only have ~10, instead of 50-70. I want to get the pipeline perfect before I start bothering with walkthroughs and stuff.