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Longer Lasting Toxicity and Visual Effects

+
S

SHodges

Senior user
#1
Oct 26, 2015
Longer Lasting Toxicity and Visual Effects

Apology if this is preexisting, I haven't been able to find what I need. I'm creating a mod that will impact the duration of potion effects - but I also need it to impact the duration of toxicity, and the duration of the toxicity visual effect (Geralt's face). I found the potion duration .xml files easily enough, and those include a value for how much toxicity to add, but not how quickly it should fade away, or how long to show the effect for. Where are these housed in the game files?
 
R

Rayne.607

Senior user
#2
Oct 26, 2015
Try chech this file: X:\Witcher 3\content\content0\scripts\game\gameplay\effects\effects\drain\toxicity.ws :geraltthatsgood:
 
C

CAPA14

Senior user
#3
Oct 26, 2015
SHodges said:
Apology if this is preexisting, I haven't been able to find what I need. I'm creating a mod that will impact the duration of potion effects - but I also need it to impact the duration of toxicity, and the duration of the toxicity visual effect (Geralt's face). I found the potion duration .xml files easily enough, and those include a value for how much toxicity to add, but not how quickly it should fade away, or how long to show the effect for. Where are these housed in the game files?
Click to expand...
The effects are shown by PlayHeadEffect 'toxic_00_25', toxic_25_50, toxic_50_75, toxic_75_100.

On normal ways which is played is determined by the toxicity level of the player.

On Photomode I achieve the Toxic effect by forcing the player to a toxic state. Maybe looking at it you can have some ideas too.

Btw, i'm adding an option to enable them without stats loss to AMM.
 
Last edited: Oct 26, 2015
A

aiendreas

Rookie
#4
Nov 4, 2015
I was looking for a way for it to play briefly. Max effect then cycle through to zero, then add a stagger animation.
 
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